SharpedX's Recent Forum Activity

  • In my knowledge, nothing worth noting. Hope you have your licenses and legit windows/softaware you created your creations. Otherwise risk of doing some jail time.

    Good luck!

  • Quite the modest request for such a innovative little company. Kind of makes me want to create a portfolio and start taking drawing seriously again.

    Just looking here... http://www.fastcompany.com/3026366/most-innovative-companies-2014/the-worlds-top-10-most-innovative-companies-in-gaming

    That list has Telltale games(Last of Us, yes that Last of Us), Sony(a lot), Tencent(Crossfire)... O.O

    Why on earth dont you post those links, itzathis? This community is very modest and I am sure if you are afraid of major overflow of applicants, that would actually also give you more chances getting the ,,right,, guy for the job.

  • More info please!

    1. Game links?

    2. Incompatible browser maybe?

    3. Simple graphics dont neccesserily mean small images are used in it, so did you use any bigger than 2000x2000 images in your games?

    4. When did those problems start occuring?

  • Have you even seen how many Flappys there are on Scirra Arcade posted every day ? You know, actually the guy who made flappy bird, the popular one, got accused by local (viatnamese) newspapers that he cloned the idea from another game called Piou Piou vs. Cactus which was released 2 years prior. Source: Wiki

    In your case, right here? Free, I mean non-commerilized, no-ads flappy bird game? I dont see any way you getting in trouble making another one.

  • and waved his

  • No problem. Actually, I can see the dilemma you were in. I'm sure there's a better solution that the one I presented,

    it just hasn't come to me yet. I knew the use of the variables would help expand your thought process. I've found there is always a solution, you just need something to hit you on the head. Just something to remember; you can create variables that are strings, and use those to define states like falling, bouncing, rolling, etc. And write

    SYSTEM>COG_VARIABLE = FALLING > PLAY FALLING_SOUND and so on.....

    also you can use "trigger once while true" with collisions, you just have to make the "trigger once while true" a sub event of the "on collision" condition.

    I think I might expand on that capx a little and post tutorial about it.

    Anyway, good luck!

    http://www.neoprofessor.com

    http://www.nakedgametalk.com

    I tried some variations, and I figured I will try to make it work like my sketch says (v=db). It will feel natural for faster rolling physical objects (tried it and failed right now). But it is more complex and I have some simplier matters to learn/attend to, like graphical resources for scenery, creating a custom fitting soundtrack for the game. There sheer amount of stuff you cand do, is overwhelming for a single project, but it is all managble, if you get what can-be-made-atm out of the way and then take your time to go threw the manual, examples and tutorials and nail those harder parts and learn them.

    If you were to made a tutorial out of this, that would be awsome, but consider your own time first, because I think you have done more than enough right now!

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  • Ok. Try this

    https://dl.dropboxusercontent.com/u/42168787/Rolling_Sound.capx

    It's simple solution. I used global variable. I use 1 for true AND 0 for false.

    if you object bounces a lot, give the system wait more time (0.5, 0.6, etc..)

    If your going to use multiple Cogs (rolling balls), you'll need to use an Instance Variable within the cog and use Boolean operator instead.

    If you think about it you can expand on this pretty easy.

    I just discovered what the invert on right klick selection on condition is. That is condition False.

    Thank you very much, it kind of helped! Also, I hope I am not that blind in the future not seeing some things are laid out almost right in front of me.

    There are problems with your capx tough, first thing I did, I set the blue rectangle parallel with x axis and the cog will stay on the platform and your rolling sound is looping indefenetly. I added a speed smaller or equal mute condition to it, so It wouldnt loop on one place.

    I will tinker around with your capx and see how I can implemenent it as nicely as possible. My new problem is my rolling character is moving lot faster on objects than on this capx and it it requires a lot more testing to get it right.

    Thanks for making that capx!

  • BALL > on collision with FLOOR> play sound BOUNCE

    trigger on while true(Additional condition)

    set bounce sound for not looping

    sound plays on every bounce once

    Of course you need to provide a lot more Info when posting a question of this type.

    Are you using bullet behaviors, physics, animation when rolling? Is it on a flat surface or angle?

    Give details.

    Be descriptive.

    Your post sounds like you didn't try anything yet.

    http://www.neoprofessor.com

    http://www.nakedgametalk.com

    Boy I am glad I kept looking threw these topics . Spending so much time on this problem myself and forced myself to ask for help.

    I tried all kind of strange events. By the way, if I set collide with, I cant seem to add trigger once(true?) from system.

    Here is a rough sketch what the problem is:

    Surface behavior: physics

    Ball Behavior: physics

    Sound file is 0.5 sec long

  • ... this forum is so good and full of so many talented people...

    Hey look, I did what most journalists do there . Actually I agree, thanks to all the creations and people on Scirra, my hobby kicked off. Tough I actually have shown this community very little, how far I have progressed and I think it is cause of the fact that this is a hobby, I dont feel like sharing much, until I have somthing that feels complete and polished(even if it is a hobby project). I belive most money earning game makers share a lot more previews (screenies, videos, demos) what they are making currently, in order to get the required feedback and make their product better.

  • I read somewhere that you can never over polish any game you are making. I belive it blindy, but there is another aspect to it, if you are only making games for a living, the polishing part would actually be counter productive and from a set production time perspective, some sacrifices have to be made. It is my opinion, but I dont know jack **** about making games for living, because I am making games as a hobby (note the lack the certain medal on my avatar). But then again there is the excause: ,,I can update, if this does not fuction properly!,, I think that excause sounds legit, if I was making games for living.

  • > What platform? Doesnt seem to be doing anything when I klick it. Also, is the game in English or in Spanish? I kind am afraid of flappy clones right now because there are so many of them, so some nice screenshots or gameplay videos would be very kind, so we could preview what tells it apart from other flappy`s.

    >

    It's in Spanish and I will make a video of it later.

    I am looking forward to it.

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SharpedX

Member since 2 Mar, 2014

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