matrixreal's Recent Forum Activity

  • >

    > hi

    > thanks for report

    >

    > size was big problem for me

    >

    > i dont understand them at all and take me a lot of time

    >

    > what i use is ... that my game is based on 640,1136 (iphone 5) and i centrate it .... and use scale inner

    > so when it run on 640,1136 .... it run normal

    > when its on 640,940 it run with little top and bottom removed (but i ajust them on 640,1136) so that seem to display good on both

    >

    forgot to say that i liked the mortal kombat bit dont know if any legal problems arise from there.

    thanks for the input, i made the mistake of working at full HD for the art (1920x1080) and now im in quite a performance pickle in ip4, not only because of the memory wasted on images, but the aspect ratio which is 1.5 and not 1.77, im going to take another look at the video from ArcadEd for support on multiple screens.

    i dont know how to check the memory ration ?

    and can you give me link to ArcadEd video about memory sizing multiple ?

    and soon update will be released for fix performance on iphone 4 (its seem that now it work quicker than before)

  • nice, congratz!, tested on my ip4 seems to run well, the problem i get is that when i get close to the tubes the game sort of micro-freezes for a moment, i think this could be because of your player near tube collision check?

    i wanted to ask you what layout resolution and if you are upscaling sprites to keep the game memory footprint low

    hi

    thanks for report

    size was big problem for me

    i dont understand them at all and take me a lot of time

    what i use is ... that my game is based on 640,1136 (iphone 5) and i centrate it .... and use scale inner

    so when it run on 640,1136 .... it run normal

    when its on 640,940 it run with little top and bottom removed (but i ajust them on 640,1136) so that seem to display good on both

  • thanks to ChrisAlgoo Ldk

    mollaq

    i dont know what is IAP ??? lol

    ejecta is simple but not powerful and limited (except if you know how to modify on index.js and modify library and plugin)

    cocconjs is more powerfull and improved nut complicated for me

    like you see, in my game , game center and iad work good ... no ? what is your report ?

    about 5c , yes on 4s,5,5s game is runing good

    but on iphone 4, the performance is average , specially you enter on special lever (try to get score more than 30 and you will see and understand) but only on iphone 4

    on 3gs and 3g (i have not tested) and i dont want to test because iam sure that will be catastroph

  • I Matrixreal your game is really smooth and playable...

    but I want to know more about

    " everytick -5*60*dt"

    please explain....

    thank's

    Pino

    you sure that my game is playable on iphone 4 ?

    i will release new version will more and best performance ...

    about every tick

    for example

    if you want like my game , the pipie moving on every tick (set pipe.X-5) you replace it by (set pipe.X-5*60*dt)

    other trick to get maximum performance is to destroy object outside layout (that preserve some memory) and to check collisions enable only if is near player for example (if x of pipe equal or less than player.X+2)

    dont forget to animation ... set animation to play from begining only if its on screen (that optimise much of performance in my case)

    and the final trick is to do what ashley and aphrodite say ... memory magement of ejecta and (set to transparent of layer, sampling to point, clear background to no and PIXEL ROUNDING TO ON)

    all that testing performance take me time of 5 days and here is final what i can do

    thanks

  • mmmm ok

    is it necessary to disable all collisions object (for example desable collisions of background)

    or only object that have collisions script in events ???

    and what is difference between collisions and overlap ?

  • what do you you think ?

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  • i encode all the link except the first facebook link and now its work

    thanks a lot

  • yes on ios it give eroor for facebook

    but if we check it on construct 2 previem its work

  • hi

    1-you dont need to disable all object collisions (you will complicate script event and probably affect performance)

    you just need to disable collisions with object that enter in collisions

    2-enable collisions if object is on screen is not necessare try to find something else

    because when object are out side screen (layout) , their collisions are not checked (try it by your self , 2 object make them move from screen to outside , and set some collisions between them and see the inspictor

    you will see that if the 2 object are outside , the collisions check to go 0 without disabling or enabling anythings

  • i just try it ... go directly to this layout and seem to be same ... (maybe little better ... but same)

    and the only way that i found to reduce collisions check is to compare for example compare x of ennemy and if tis equal or less than the object . X + 10 set collisions to enable (with setting ennemy collisions to desable on start of layout ) ... what do you think ?

  • I wonder, if you go directly to the second layout, does the performance is the same?

    Since I think without WebGL the memory management of ejecta can only load textures when needed, but not release them.(even though I do not think it is the actual problem, still could explain that maybe)

    Collisions can be avoided if some objects aren t on screen maybe, and also maybe the AI of your ennmies can be disabled for offscreen ennemies (depends totally on the game, I cannot say for sure it will be good for your game)

    ok

    but

    -yes but with webgl on i seem to crash when you go home and return game ...

    and webgl is wreaker (performance killer) for iphone 4 no ?

    • i think its not necessary to disabled collisions if object is not on screen (because you can test it by your self , if object are not on screen collisions is not checked ... and you learn this to me in another post forum you remember ???

    -i will try to go directly to this layout and tell you

  • i have 91 object ... but i destroy all if anyone is outside layout (i know that not much affect performance but maybe avoid some memory and will help a little ... no ?)

    i have about 2800 collisions per second

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matrixreal

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