yes but
i just give you an example
i use 3 layout
on first layout game run fast and normal
but on the second layout it begin to be slow on iphone 4
but in iphone 4s , all seem to be good
its true that the second is more complicated and there are a lot a object ...
i do pixel rounding to on , sampling to point , webgl off
i try to minise collision (by set collisions enabled when ennemy x is + player x +5 for example)
i use also your management ejecta ... (it help me a lot)
set animation from begining its for example ennemy is on screen
avoir maximum of transparent of object
but still have .... same problem