izicial's Recent Forum Activity

  • Please look at the manual and tutorials.

    They both explain this and much more.

  • The problem is you are getting multiple collisions per Nondestsolid. Not sure why, but adding an extra flag to indicate when the collision has already been processed seems to fix the problem.

    Edit: actually I think it may be because you change the animation to "land". This then resets the collision property, and it 'collides' again. That makes some sense to me.

    But if it will only activates when "land" is playing then it shouldn't matter right?

    I set it up that way so it wouldn't activate the other coins that I was throwing but I guess I could make it spawn another object that spawns the random event.

  • izicial!

    thanks...I've been messing with that for a day...and you fixed my bullet direction in a mirrored character. I put it in a sub-event below the spawning command that created the bullet. That seems to work, but let me know if there's an easier way to do it.

    thanks!

    Ya, what I do is I'll have the event and then have two sub events. one for "if mirrored" and one for "if not mirrored"

  • It may be a r166 bug. I reported a problem with functions being called twice. I don't see the problem you are describing, but I'm at r167 already.

    Its still doing it.

    It seems to do it when I am higher than the area that the coin is hitting.

    It also happens a lot if I am running while throwing it. It almost never happens on level ground were I'm not moving.

  • BRaxe:

    Mirror the axe

    Set Rotate speed -200

    Set Rotate acceleration -100

    That's it? I swear I tried that like 4 times!!

    Oh well thank you very much

    Any idea about that other problem?

  • floor(random(3)+1)

    Is an example from my .capx

    Random returns a float value but putting floor(value+1) makes it so it rounds down to the nearest whole value.

    Or you could try round(x) but I think both of those can only round to the nearest whole number and not any certain decimal place.

  • Still having troubles with these.

    I don't want to seem annoying by continually bumping but I can't seem to figure them out.

  • Why are you setting bullets speed to -100? Do you want the bullet to go in a different direction?

    For that you set angle.

    If you want it to slow down them you set its acceleration to a negative value.

  • Wouldn't you just set it when "button" is pressed then set it so it moves each object?

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  • Perhaps you could do it with else conditions?

  • You could check out the simple flappy birds tutorial that is on the site. Yes I know its a sideways game but its still the same concept.

    Move out of the way of randomly generated obstacles.

  • Ok, that's what I though you were doing.

    You have to change the variable type to text. It can't be number. Doesn't matter what else you have to change because of it but if you want it to work that way then it must be a text variable and not number.

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izicial

Member since 1 Mar, 2014

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