i think, since they are so different, you would have to set events for each of them separately. You could, however, use functions with parameters for the things they might have in common, and to save some space and improve performance by some fraction.
Shoot, I figured.
Does anyone know how I might make these projectiles behave in this way?
I figured out the arc in the axe. Just had to find the right combination of gravity, speed, and angle.
Still need the cross boomerang action. Using the sine command I can get the desired spinning effect but is there away to make it fly off the screen after 1 complete wave? (I kind of did this by disabling sine after 1 wave and using a bullet behavior)
A weapon that bounces off walls but only a certain amount of times.
A megaman style shield weapon.