I am making a falling game and I wanted to make it so as obstacles spawned, they could be one of 6-7 random obstacles. Is the only way to do this from a massive is statement, or can I do it programatically? The if statements are getting out of control since there are 15 permutations of the configuration, then wanting to add 4-6 options for each of 4 spots, its getting a little insane if I can do it programatically.