One that moves towards you in the background, like in early sonic games.
I've got the movement down, I've got the animations, I need collision detection for attacks pr getting hit.
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How do I make an animation keep playing no matter what?
Example: A is to do a punch animation, S is to do a Kick animation, both over rides eachother.
How can I prevent this?
Howdy, I will ask questions on threads forums and stuff.
Member since 27 Feb, 2014