Loic Lautredou's Recent Forum Activity

  • 8 Bits controls UI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/8-bits-controls-ui-702

    <p>This pack includes 4 different colors of a 8-bits inspired controls. The assets comes in .AI, .PDF, and a single file for every items in high-def .PNG. Perfect if you are looking for a old school classic type of user interface for touch screen devices.</p>

    Use this topic to leave comments, ask questions and talk about 8 Bits controls UI

  • Simple Arcade Buttons UI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/simple-arcade-buttons-ui-698

    <p>This pack includes 4 different directional crosses and 19 different push buttons coming in 8 colors. The assets comes in .AI, .PDF, and a single file for every items in high-def .PNG. Perfect if you are looking for a simple "easy to blend in" type of user interface for touch screen devices. Modify the opacity and play with the disposition of the buttons, it always look good and clear!</p>

    Use this topic to leave comments, ask questions and talk about Simple Arcade Buttons UI

  • I have the same problem. Can I do it from my own FTP?

  • I think it's really confusing...

    On the developer page there have that line:

    "Before uploading your game to Kongregate, you may consider submitting it to us for a sponsorship evaluation. "

    http://developers.kongregate.com/docs/s ... er/welcome

    I'll put the game on, and then send them an email or something. I think they are trying to do really well but they are drowning under the sponsorship application. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I sent them an email asking what type of file to send them, and got that email back:

    Thank you for submitting your game to Kongregate for sponsorship consideration! Due to the large volume of submissions, we are unfortunately unable to respond to requests over email.

    We are also unable to sponsor the vast majority of game submissions we receive. Don't take it personally! Our current focus is mainly on games with heavy RPG elements, though we will consider sponsoring any type of game that is of high enough quality.

    If you believe that your game meets the high standards for a Kongregate sponsorship, please feel free to contact Greg McClanahan directly over Skype at the account "gregmcclanahan."

    But even if your game doesn't qualify for a Kongregate sponsorship, that doesn't mean that it's not fun and doesn't have value! You can also try submitting it to FlashGameLicense.com to make it available for bidding from a wide range of portals.

    Good luck!

  • Hello everyone!

    I've been looking at all topics speaking about Kongregate and I already know that there is a brillant tutorial about how to submit the game to the platform. Meanwhile no one mention what type of file is adapted to submitting the game to the email address they mention on the "sponsorship" page. they don't even mention it either. They speak about .SWF but that's not possible with Construct2.

    If I give them the link to the game on dropbox as in the tutorial, will it work?

    Do any of you guys tried it before and know what would be the more appropriate type of file?

    Thanks you so much for the infos!

  • I use that line:

    Let say you have a spawner and multiple enemies. Add a variable to those enemies and pick a value for them, I called it Enemychoice here.

    It's just in order to make your spawner choose randomly between multiple ennemies.

    {_System// Every random(X1,X2) seconds---------------------Spawner01// set Enemychoice to choose 1,2,3

    {_Spawner01//Enemychoice=1--------------------------Spawner01// Spawn E1 on layerA(image point0)

    _Spawner01//Enemychoice (different as(the symbol isn't on my keybord))0------------------------Spawner01//set Enemychoice to 0

    _System//trigger once.

    {_Spawner01//Enemychoice=2--------------------------Spawner01// Spawn E2 on layerA(image point0)

    _Spawner01//Enemychoice (different as(the symbol isn't on my keybord)) 0------------------------Spawner01//set Enemychoice to 0

    _System//trigger once.

    {_Spawner01//Enemychoice=3--------------------------Spawner01// Spawn E3 on layerA(image point0)

    _Spawner01//Enemychoice (different as(the symbol isn't on my keybord))0------------------------Spawner01//set Enemychoice to 0

    _System//trigger once.

  • The image isn't displayed.

    To "spawn" sprites like the way you describe, I like to use this method.

    I create a square sprite that is invisible or covered by the sprite it spawned by "setting the position to object" and spawn an enemy or a bonus. I use that so you can set a random time or a random object to spawn via a global variable.

    The "difficulty" would be to set a specific mouvement from your sprite. But maybe with the photo it will be clearer.

  • Hotline Miami 2: Wrong number. I had a blast playing the first one, and I have high hopes for the second chapter. Maybe a tiny better scenario?

    No man's sky : What an ambitious project! And from such a small studio!

    That hack'n'slash from a Korean studio that I can't remember the name. It looked so cool in the previews! Like better than Diablo3.

  • Just finished Qora. What a brilliant design and beautiful music, but such a poor scenario.

  • The graphics are nice!

    Maybe you should include a Highscore? Give the player some goal to achieve?

    Include direction to jump? Most people use the space bar when they play a single action game.

    The free runner model of the C2 library would ad a lot of fun to you game easy.

  • Excite bike was the first game I had to blow in to make it work

    I was a huge fan of the Road Rash series on Genesis and PS1...

    I never understood why people like Mortal Kombat, those games sucks so bad. The controls are awful and it looked so rigid comparing to Street Fighter...

    Double Dragon 2 anyone? How many time did you pushed Abobo from the helicopter before fighting Arnold on the secret base?

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  • I remember when the first Mortal Combat was seen as "photo-realistic". Coolspot was also a pretty realistic game if I remember.

    The comparison between realistic and "stylized" graphic has always be on. It's pretty much up to the player taste and up to the type of game.

    But I think it's like a book and a comic strip. I could lost myself in a realistic MMO for hours, but to play Timberman with realistic graphic wouldn't be really necessary.

    Concerning 2D games, the realistic approach has to serve something or it will look like a poor graphic choice, used because you couldn't create nice asset so you took pictures... (see the Mortal Combat example above).

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Loic Lautredou

Member since 25 Feb, 2014

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