Loic Lautredou's Recent Forum Activity

  • That's actually an interesting question with a subject that is really under talk!

    I'm also really careful with copyright and intellectual properties. But first one of the rules is that as long as you don't make money it's safe to copy (kindda sad but true). Nintendo won't sue you for making a remake of Mario if it's for yourself or just for some small range diffusion. It will cost them more to start a trial against you than what you will be fined if so. Same thing goes for Fan art.

    Also, Space Invaders is such a cultural symbol that somehow don't really belongs fully to it's creators (Atari?). Adding the fact that it was published so long ago that the patterns and copyright must be royalty free by now.

    How many copies of the arcade classic do you see everywhere? Candy Crush is a copy of Columns, and Angry Bird is just a more refined version of a old game called Tanks, that was maybe a copy of something older.

    If you do a Space Invaders just name it Alien Invasion or something and change the shape of the main enemy by two pixels and that will be ok.

    The biggest risk will be that Atari, or whoever has the remaining rights to the original Space Invaders game, ask you to take your game down from the gaming platform it's on. But then they will need to take a whole lot of game too

    The notion of copy or in this case intellectual property is a really complicated one. Was Crash Bandicoot Racing a copy of Mario Kart or just a rip off? Technically Nintendo introduced the Go-Kart Game, but is completely unable to copyright it. So you should not really worry about paying royalties

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  • There is virtually no limit on the number of layout you create, if you have the proper license. (At least I think so)

    I think that the time spent depend really on the overall design style you want to adopt.

    For exemple a super simple, clean, and flat graphic direction will be way quicker to do than a complex, realistic one. I don't know if you're artistically skilled for that.

    I would ask myself those questions:

    -Do you want to use always the same sprite over and over like in Tetris or use a random generated level system? Basically, are you going to design each of those 175 levels one by one?

    -How long is your time target? Are those levels like a Wario touch like? Couples of seconds for each, or like a longer time frame for each play which will imply to have a saving/password system.

    I made a Pong-like game, and it run smoothly on every platform I tried. Including Android/IOS devices with touchscreen controls.

  • Hey guys!

    Well, my question was more about fiscal and legal status and company registration.

    Since I live in the US now, I'm thinking of creating a sole proprietorship, that will allow me to declare my games incomes over my regular personal incomes... I got a nice book about how to create a company in the US, and I'm just waiting for my final visa papers to register mine.

    I see a lot of people talking about making "money" with their games, but none talks about creating a start-up studio, and trademarking a logo/name/website. I think that since Construct2 is a all game making tool, it should be mentioned that at one point, if you want to make money, you have to declare it according to your local taxes and laws. It's not that it's what I think people should do, it's just that it's the legal way to make money and business.

    I think the best way at first to monetize your game is to go on a platform like Desura, Kongregate, itch.IO ect ect... Share the revenues on the add royalties, while doing your best for promoting the platform and your game via free (or not) social network publicity.

    I won't make you a billionaire but it will helps you find bugs or gameplay mistakes, get reviews, get the buzz starting... And then eventually contact bundles gaming sellers, or try on mainstream platform like Google play and Appstore.

    I'm actually thinking of making a tutorial about the whole process, so everyone can have a good idea if they want to start their own micro studio or not.

  • Thanks!

    Yeah I like the idea of the spawners, that would totally help me in the random spawning process. I didn't knew the choose command. that's some great help!

    But you see, if you drive your car to the complete left or right, then you'll never encounter an obstacle. I will need to find something to avoid that. Maybe add some random stopped obstacles on the side of the road. Like cones or whatever.

    Can you explain me how the System-Every random(2,8) action work? That it mean that the car is created randomly between 0 and 2,8 sec?

    I would also like to understand what is the purpose of the line System-trigger once after the spawning? Does it prevent to generate the action twice while the car is still on the layout or not destructed yet?

    Great work by the way!

  • Hello guys!

    So here's the thing, I'm working on a new game concept based on the Auto-Runner base.

    I'm including the .CAPX for more lisibility and making myself clear because my problems are quite complicated to explain.

    The .CAPX can be found here: http://dl.free.fr/iRgRCD0HL

    I used the Auto runner base because I want to make a horizontal dodging game.

    I don't need the block platform, but I used the set-up of it to base my random incoming obstacle events on.

    Just imagine a top view of a freeway, and the goal is to dodge the cars that comes at you.

    The player isn't moving, it's the background that simulate the speed. Just like in the Auto-Runner game. And of course the game generate obstacles in those 3 lanes, so you actually have to dodge switching from one lane to the other pressing up and down.

    Gameplay:

    Lane 01---------------------------------------------------

    Lane 02---------( player )-------------<-<-<---[////] incoming obstacle

    Lane 03---------------------------------------------------

    Lane 01---------( player )------------------------------ obstacle dodged

    Lane 02-------<-<-<---[///]-----------------------------

    Lane 03----------------------------------------------------

    So the goal is to avoid the most obstacle before getting hit and being destroyed. Simple

    The time you spend avoiding collision is pretty much your score.

    My problems are the followings:

    1- How can I make sure that there will always be a way to dodge. How can I configure an event that say that if 3 obstacles are on the same X segment upon creation he has to destroy one of them to give the player a chance to dodge them.

    I would like to have some kind of a randomized creation system, so the player won't find a pattern to pass trough the game.

    That's why I don't want to do a System-Every X seconds// System-create Obstacle on lane 1.

    2- I would like my player to be on a rail ( Player.X being always the same), so how can create an event that will add Y+30 (Just random number to make my point) when he push up, and Y-30 when he push down. Just basically switching from one of one lane to the upper or lower one. Maybe there is a better way to do that...

    Thanks you very much for the help!

  • Thanks so much!

  • Hello guys!

    Here's some quick problem I have and I couldn't see any answer on the forum so sorry if it's a double post.

    I made my game with a typical setting:

    1: home screen and menu selection (player select one of the two options)

    \-----2: game type A--- To different layouts

    \-----3: game type B--- To different layouts

    It played ok during all my tests, but once exported the game started on the level01 of the game type A, instead of the home screen/menu layout.

    Is there anyway to manage the layout order so I can establish hierarchy to be sure the game start on the home screen?

    Thanks for the help!

  • Hello,

    I came across the "user doesn't exist" problem on the Arcade part of the website.

    I think that is why I can't have access to my games stats. Is there a link to click or something I should do in order to activate it?

    I used the research fonction of the forum, and the problem is shared by some people but there is no sign of solution or answers.

    Please let me know if I need to activate something.

    Thanks in advance!

  • Hello!

    I'm currently trying to figure out what is the best type of company to establish in order to sell games and assets trough different online stores, like Scirra brand new tool shop, clay.io, kongregate ect ect...

    Because I don't really get the point of the personal editor option? Don't you have to declare incomes at some points? Maybe if you only ask for bitcoins and go trough Paypal? But that's not where I want to head to.

    So, if any of you happen to have been trough the process of starting a start-up in the US or somewhere else ( I'm sure the difference are mostly taxes % and licences fees) please let me know. We could even start a full forum part about start-up tricks and tips.

    Thanks you all for your help and time!

  • Hello guys!

    I'm Loic, and I finally take the opportunity to salute every one of you!

    I recently moved to the United States from France, and I'm looking to start a games and game assets business here in the states. A real "Start-Up in my garage" type of thing. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I have a master degree in industrial design, and always loved video game. I discovered Construct2 recently and choose it to be my tool for making my games! Having no big difficulties to design and draw whatever comes in my mind, It's the perfect tool for me. My dream would be to be able to make and sells games as well as taking part into art process for other company.

    I'm still waiting for my american work permit, and I could really need some help and advices on the taxes and administrative aspects, if anyone have a start-up in the Us, or did the same process that would be really cool. Please contact me by MP.

    If you're curious about industrial design, you can check out some of my professional stuff on my online portfolio here:

    http://www.coroflot.com/loiclautredou

    And check out my design blog at http://www.anydesignideas.com/

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Loic Lautredou

Member since 25 Feb, 2014

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