I use that line:
Let say you have a spawner and multiple enemies. Add a variable to those enemies and pick a value for them, I called it Enemychoice here.
It's just in order to make your spawner choose randomly between multiple ennemies.
{_System// Every random(X1,X2) seconds---------------------Spawner01// set Enemychoice to choose 1,2,3
{_Spawner01//Enemychoice=1--------------------------Spawner01// Spawn E1 on layerA(image point0)
_Spawner01//Enemychoice (different as(the symbol isn't on my keybord))0------------------------Spawner01//set Enemychoice to 0
_System//trigger once.
{_Spawner01//Enemychoice=2--------------------------Spawner01// Spawn E2 on layerA(image point0)
_Spawner01//Enemychoice (different as(the symbol isn't on my keybord)) 0------------------------Spawner01//set Enemychoice to 0
_System//trigger once.
{_Spawner01//Enemychoice=3--------------------------Spawner01// Spawn E3 on layerA(image point0)
_Spawner01//Enemychoice (different as(the symbol isn't on my keybord))0------------------------Spawner01//set Enemychoice to 0
_System//trigger once.