For those who make pixel-based games, we have a common issue with Letterbox Integer Scale: You can't have it fill everyone's screen perfectly with no black bars due to the feature of perfect zoom for the pixel-perfect look.
To get around this, I've used Scale Outer and Pixel Rounding. It achieves somewhat of a decent look and removes the black bar issues. However, I've noticed two issues:
- 1. Going Right or Left will make the character jittery randomly.
- FIXED
2. If you keep holding Right or Left against a solid, eventually (30-40 seconds), the screen will wiggle back and forth and glitch out.
Has anyone else encounter this? I'm currently using a separate object with Lerp for a smooth camera scroll that's somewhat causing the issue, but I don't want to have to use the ScrollTo behavior on the Player directly as this isn't desirable for most platformer games.
c3p file:
https://www.dropbox.com/s/lxrd4d2vt7u4tng/pixelJittery.c3p?dl=0