New devlog available : Feature focus - Tags & Missiles
The battleship is equipped with two missile bays. In the current prototype of the game, only one type of missile is fully functional. Thus, the ship is always shown with two identical bays in videos and screenshots. These bays are composed of six tubes, each containing a heavy homing warhead.
This type of missile must be locked on an enemy section before being launched. Locking a target is performed with the turrets projectiles: each projectile that hits a section will progressively stack "tags" on it. Every turret will add tags with different efficiency, depending on its base damage value, range, or rate of fire. An enemy ship's section can have a maximum of five tags at the same time.
The "Tag" feature
Homing missiles can be launched by pressing a key on the keyboard if an enemy section has at least two tags. The warhead will lock any enemy section that fulfills this condition and consumes the two tags. If more than one section is available for targeting, it will prioritize its target by selecting the last section hit by a turret.
Heavy missiles and heavy turrets are designed to work in tandem: while turrets are your main damage dealers, missiles act more like ship killers. They are also very efficient at intercepting fleeing or hiding targets, thanks to their ability to navigate over every obstacle and bypass energy shields.
We will add other types of missiles in the future, allowing the player to simultaneously select two different launch bays for his ship. Every kind of missile will have a specific role on the battlefield, using the tag system in its own way.