IndieGroup's Recent Forum Activity

  • try this setting, except the resolution you have already set.

    in my games I always use this I have no loss of image quality, the game is lighter and the components are always on the screen

  • I have a progress bar for the construct itself and I would like to change the progress color from blue to red, but whenever I try to move the css the bar turns green, probably because I'm doing something wrong.

    as in the button I tried the command background-color: red but it didn't work for me, does anyone know the css commands that I can use on this bar?

    and what is the best way to inject the css file via the browser component or AJAX?

    Tagged:

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  • Thanks to everyone, everything works like a charm

  • I'm trying to generate random numbers that don't repeat, after some searches I found a tutorial that taught this, but in the video it uses construct 2. I tried to replicate the same code in construct 3 following the video and it didn't work, I was curious about it so I tried do in construct 2 and everything works

    construct code sample 3

    construct code sample 2

    debug construct 3

    debug construct 2

    capx construct 3

    drive.google.com/file/d/1XdMbN2TM1OTghg67JcIZM1P4xEY_Sxwl/view

    capx construct 2

    drive.google.com/file/d/1I6ZOqhMWjJyGg43afGKee0p5p-VURU5W/view

    if anyone knows why this is happening, or who knows a functional way to do this please let me know

  • I made a quick sample...

    you need to push a new row into the array, and then access the proper Y element for each piece of information.

    it starts off blank because there is nothing in the array. I call a function at the start and after you click the add button. At the start it shows all elements in the array, after the add button is clicked it just adds the last row in the array. If you double tap then it restarts the layout but that happens so fast you can't see it...

    I use % (modulo) to wrap the objects to the screen.

    https://www.rieperts.com/games/forum/CreateObjects.c3p

    this is really amazing, thank you very much for this demonstration it will definitely help me, and help many other people.

  • What I want to do here is to insert several values in an array line in case 3 Name, time, difficulty an example would be.

    In my current code I can create lines in the array but without information and according to the number of these lines I can create objects, but without information.

    First of all, how do I create lines and insert the three values when I click insert?

    then how do I create them with this information automatically

    this is my current code:

  • I think construct 3 is incredible, but I have problems understanding how to dynamically create objects and still organize them on the screen.

    as I didn’t find anything so accurate, I would like to help everyone create an example of it in my eyes it should be a tutorial by the developer "How to create dynamic objects in the best way"

    for that I made the layout and tried something, but it is still not working. here the first image represents the entry of information such as name, duration, time and an image that would later fill the object with information when the layout is started

    for each line in the matrix the code would create the white object with the texts in its container with the information contained in the columns such as name, duration and image, all properly arranged in this case in a scroll bar

    this is what i managed to do until eating any help is welcome, in the meantime i will keep trying

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  • I'm working on a game with grid movement. it is a simple cube per hour.

    I would like to let another cube connect and thus make a multiplayer using photon.

    Could someone induce me some tutorial to help me, that has contruct 3 and photon together?

    thanks

  • Maybe there is a problem here, in this example gif I took the example of the multiplayer construct so that there are no mistakes in the programming, I applied the grid movement to the character, I changed the pivot point of the character to the top-left leg, I disabled the mouse and started the game and the game remains lagged!

    My theory is that gride behavior doesn't work very well with construct multiplayer.

    Could anyone test and say something about it?

    i.imgur.com/9oifwAg.gifv

  • I'm doing some tests with the multiplayer behavior of construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player, this player has grid movement with W, D, S and A.

    I built my code as in the example of multiplayer of construct 3 the one that has two players with lasers.https://i.imgur.com/hB74qDN.png

    Code

    i.imgur.com/hB74qDN.png

    you can see in the gif below the delay mentioned, I don’t know it can be tested with several friends but this lag is always seen no matter the host, my grid is 32x32!

    What can it be? maybe the size of the sprites?

    Gif

    i.imgur.com/1aQ7tpo.gifv

    in case you want to explore my project below the link

    drive.google.com/file/d/1q-ph63rZmgj5a10QZQYNxSV8XoDVdMMj/view

  • got any answer for that?

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