As the title suggests, I believe we have a bug when using tile-movement and multiplayer.
I followed both the multiplayer tutorial using the 8-way behavior and the car behavior to the letter. But I can't get the same behavior when moving on the grid.
This project is from 2020 when I faced the bug and abandoned construct 3 exactly because of that.
Now 5 years later I've come back and I still encounter the same problem. Check out c3p and also the example video in my other post. Do we have a known limitation here or am I just doing things wrong?
construct.net/en/forum/construct-3/general-discussion-7/multiplayer-lot-delay-151017