CreativeMind's Recent Forum Activity

  • Hello everyone,

    I would like to start a review exchange thread for apps on Google Play. It works this way:

    1. Publishers can post links to their games here.

    2. You can reply to the last post in this thread. Before you do that, you will have to rate and comment the game of the person you are looking forward to reply to.

    3. Put a link to your game in your reply so that the next person can rate your game (by following steps 1-3). Also, put the name of the Google account you've used for rating in your reply, so that the person whose game you've rated can verify that you did so.

    Important notes:

    • Leave the app you've rated on your smartphone for at least 3 days, or Google will delete your rating.
    • Only free apps on Google Play can be listed here.
    • According to Google guidelines, fake downloads and ratings are prohibited. Only download the apps that are listed here if you have honest interest in them and also give a honest rating.
    • Please keep in mind that we as developers are all federates and that the rating you will give might be the rating that you get...

    Someone please make the start and I'll rate his game.

  • Thanks for the feedback. We will see in the near future I might add a web-based multiplayer mode sometime.

  • Are there any known bugs when using Chipmunk Physics together with Cocoon IO?

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  • Could you tell us which Facebook groups you used? Can't find any groups that have a lot of traffic.

  • Chipmunk physics sounds good, but I think I can't use it because of compatibility issues with Cocoon IO. Damn.

  • Hello,

    I have a small problem: I got three physics objects called A, B, C. Now I want only two of them to collide, will being unaffected by the third one. Like this:

    A can collide with B and vice versa

    A can collide with C and vice versa

    B can NOT collide with C and vice versa, the objects should simply pass each other unaffected

    Is there a way of getting this to work?

    In general, it would be great if one could simply put physics objects on different layers so they won't interact with each other.

  • This is a 2 player game I recently created with Cocoon IO.

    Name: Respond!

    Google Play: https://play.google.com/store/apps/deta ... eativemind

  • Hello everyone!

    I just published my third app on Google Play. It’s called ‚Respond!‘ and it is a competitive 2 player game!

    If you like my game and could give me a positive rating, that’d be great! Many thanks in advance!

    Free download from Google Play:

    https://play.google.com/store/apps/details?id=com.respond.creativemind

    Here is the full description:

    'Respond!' is a fast-paced, action-packed 2 player game! Two players can play at one device!

    Touch the buttons to shoot arrows at your opponent, who then will have to defend himself by casting shields through touching the same buttons. Sounds easy? It isn't!!! Try to overrun your opponent as the pace of the game is getting faster and faster!

    Featuring:

    • 2 player mode (Normal Mode and Crazy Mode), local on one device
    • 1 player mode (Normal Mode and Crazy Mode)
    • Highly addictive gameplay
    • Trains reaction time and coordination skills

    Screenshots:

    How to play:

    Main goal:

    Touch the buttons to shoot arrows at your opponent. Hit your opponent's base 3 times to win.

    Normal Mode:

    You and your opponent attack each other alternately. You can block arrows by casting shields, which spawn at the white dots in front of your base. Timing is crucial.

    Crazy Mode:

    Both players attack at the same time. You can't cast shields, but colliding arrows will destroy each other.

    Have fun playing!

  • Has anyone tried this? Which file format would be prefered? And which program would be useful for compression?

  • Thanks for your answer.

    The thing is that the compression into .m4a is not good enough. So I wonder if there is a way to compress the files even further.

    In one layout, I play a .m4a background music file, which is about 3.8MB large. Sadly, it makes the app lag.

  • Hello everyone,

    in my project, I'm using 16bit WAV files. This is recommended by C2.

    Is there a possibility to compress those audio files even further while not facing any issues when exporting to android via cordova?

    The problem is that the audio files cause the performance to drop. I use Cocoon IO for compilation.

  • I'm interested in how to use cranberry's plugins, too. Hope they request fewer permissions.

    Has anyone encountered problems when showing ads via the build-in C2 object and then compiling with Cocoon IO?

CreativeMind's avatar

CreativeMind

Member since 19 Feb, 2014

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