CreativeMind's Recent Forum Activity

  • Hi,

    this is a minor problem, but still interesting (at least for me). Is there a way to get to know the Google Play URL which directly leads to one's game while the game is still being in beta phase? This would allow me to make use of the URL in several C2 addons.

    The alternative would be publishing the game, copying the link, building it into C2, then updating the project, but I want a clean app launch so this option is unlikely to me.

  • To everyone thinking about buying this addon: stctr offers great support! Give it a try!

  • Having some issues with the plugin, sent you a PM

  • Hi everyone,

    the last app that i created was exported via CocoonJS, signed and zipaligned manually and then uploaded to Google Play. Now I want to change a couple of things and export via IntelXDK, then reload the updated version to Google Play.

    Now here's the thing: I'm sensing compatibility issues here as I signed the app manually first when using Cocoon and now IntelXDK is signing it automatically. The app key will be different I guess, so I'm afraid the app will be denied by Google Play.

    Has anyone encountered these problems yet? Is it possible to write the same app key from the app made by Cocoon into IntelXDK so that there won`t be any compatibility issues?

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  • Hi,

    I want to include pictures into the facebook posts created by the addon. As you have already mentioned in earlier posts, I will need my own php hosting server for this.

    Is there any free php hosting service which works with your addon? Maybe some of the other users are using free hosting services, any suggestions?

  • Hello everyone,

    simple question: Is it legal to create a share button in one's app which is showing the original Twitter or Facebook logo? Have been studying the Twitter/Facebook guidelines and could not find a specific statement about apps.

  • Installed the app on my phone, did'nt work for android 4.1.1, updated to 4.1.2 and now it works.

    A few other problems occured when testing the app on my smartphone. In the Intel XDK emulator, everything worked fine! The problems are:

    1. The 'wait' command is much longer than expected.

    2. Single frames of certain animations appear as black squares.

    3. The wrapping of text inside text boxes is different from those in the emulator.

    And 4.: In the emulator itself , textboxes are not located at the exact same position as in C2.

  • Stupid question: The download link you sent me once is for version 3. How do I download version 4? And do I have to deinstall v3 before installing v4?

  • Same error here! Concerning the ARM build, the loader progress bar is shown correctly, but afterwards the screen stays black and won't change at all. Does someone know how to solve this?

  • I guess I`ll have to find a way to work around the issues of my project then.

    It is possible to play a sound by name, which is an elegant way to shorten the code, but there is no such thing as 'create object by name', which forces me to use a lot of condition checks. Any idea on how to simplify this? Even when making use of functions, I'd still have to check for each value of the used variable and create objects according to these.

    (By the way, English isn't my native language, that's why my grammar might be awkward sometimes )

  • Thanks for the answer!

    The event sheets I posted above were meant as examples to point out what kind of addon I'm asking for, I'm not actually using these event sheets in any of my games. Instead of checking for Sound_Variables and playing sounds, there could be any kind of action instead.

    I'm just disappointed by the fact that C2 has no option to abort the processing at certain positions in the event sheets, or to simply skip code to improve performance.

  • Hello everyone,

    I would like to suggest an addon which I have seen in RPG maker software so far. I think it might not be that easy to program it, but I think it`s worth it because this addon helps you to significantly improve the performance of your project.

    The addon should allow you to place labels inside the code of your event sheets and to call actions in other places which will make C2 jump to that label, which means that C2 skips the code between the 'Jump to label' and the 'Label' command and executes the code from the 'Label' position.

    How is that handy? I'll give you two examples (which are attached to this post):

    In example 1, C2 checks every 5 seconds which value the variable 'Sound_Variable' occupies and plays a sound corresponding of the variable's value. As the value reaches from 1 to 100, C2 will have to check 100 conditions, which certainly decreases the FPS, before it can create the object 'Blue'. Let's say that Sound_Variable has a value of 48, then C2 will still have to check condition 49 to 100 and determine them as false. By using the 'Jump to label' addon, this becomes avoidable:

    In example 2 you can see that there is a label called 'Label1' at the end of the 100 conditions and each condition contains a Jump to label action. Lets say that Sound_Variable=48 and so condition 48 is true, C2 will read the Jump to label1 action and skip all conditions from 49 to 100 and execute the code from the Label1 position on, then create the object 'Blue', which increases the FPS in comparison to example 1.

    Is it possible to create an addon like this?

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CreativeMind

Member since 19 Feb, 2014

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