WackyToaster's Recent Forum Activity

  • Possible, yes. Easy... probably not so much.

    if i wanted to have it store data remotely so it can be used from anywhere and be upto date at all times how would i go about this?

    You´ll need a server with a database of some sort (or firebase)

    or am i going to have to code it from scratch? my coding skill is weak right now lol

    Since there is no "make my application" button you will code it from scratch either way. Construct just helps you in quite some regards.

    For the calendar, this may be helpful

    construct.net/en/make-games/addons/275/moment-js-c3-runtime

  • Yeah, raycasts can be understood as "eyes" of an AI

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  • I had that before. It showed me as logged in but I couldn´t access anything. It cleared up when I added a sign-out button and signed out and in again. I think I caused the issue in the first place after I deleted some data tied to the app from the google play app in an attempt to remove my leaderboard score. In the end I could actually overwrite my old score with a much lower new one after doing this. (I couldn´t just reset the leaderboard in the dev console because it was already published) Reinstalling the app wasn´t enough to recover from this status.

    So the steps to reproduce may be (I didn´t verify that)

    1. Make app, sign in to google play

    2. Delete the data tied to the app from the google play games app

    3. Open the app again and it may end up in this werid state of showing to be "signed in" but unable to access any of the features (also the google play popup when signing in doesn´t appear)

    4. Signing out and in again seems to solve it

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  • If you put all the enemies in a family you can just spawn an instance of the family object and it will randomly pick one of the Instances in the family.

    If it´s just a single Sprite with different animations, you can set the animation after creating it. Either with choose("animationA", "animationB",...) or if you have many animations you could use random like Set animation to "animation" & floor(random(100))

  • Well that´s smooth newt!

    But then again :)

    Like other plugins, this one is a plugin of convenience

  • I actually got something that I found the official plugin missing: Pre-Fire

    It´s just a minor thing but right now a particle effect will only start emitting once the layout is loaded. Having it pre-fire would mean the particle effect is already there when the layout starts instead of just starting out.

  • Or switch to the physics behavior instead and set it to circle. May be an overkill for what you try to do though.

  • It´s a good idea to have things organized in groups and disable the groups you currently don´t need. Invisible does not mean inactive.

  • Heh, absolutely true! Rope style pin could work really well for the most part and requires the least amount of work.

  • Hmm so the simple answer would be using lerp(self.x, player.x, 0.05) and the same for y. That works well mostly for a floating sidekick but not so much for a grounded one.

    I think one way would be to constantly write the players coordinates and animation into an array (perhaps at 0.1 sec interval if you need to conserve performance) and have the sidekick set animation / move to said coordinates with a delay.

    You could also make something like an AI or simulate the controls with the platform behavior at a delay but that opens up some extra issues that you'll need to solve (like what if the AI jumps into a pit, what if it gets stuck,...)

  • I implemented firestore with javascript before, not sure if a plugin for that exists.

    wackytoaster.at/parachute/firebaseWithJavascript.c3p

    And here's a google sheets tutorial

    construct.net/en/tutorials/sending-data-construct-23-1447

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WackyToaster

Member since 18 Feb, 2014

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