WackyToaster's Recent Forum Activity

  • I bet there´s like 17 different ways of doing that... but AllanRs one looks really cool!

  • Construct does run at the monitor refresh rate, so it defenitely has an impact.

  • Well that´s just terrible from Googles side... Though it doesn´t fully explain why I have lag with Chrome but no (or significantly less) lag with Samsung internet. Any clue why that may be?

    I´m kinda glad my games timing isn´t based on sound though...

    EDIT: Oh wait, I´m still on Android 7.1.1 so maybe it´s that.

  • I made a test that might show the problem pretty well (make sure you only tap once). The measurements are usually not considered accurate though so take it with a grain of salt.

    wackytoaster.at/parachute/audioLag.c3p

    For explanation, this takes three timing measurements:

    Once the tap is registered, once the audio starts playing and once the audio stops playing.

    And then shows timings based on:

    Duration between registering tap and playing audio, duration from audio start to audio stop and discrepancy between the measured audio duration and the actual audio duration.

    On the Samsung Browser: No audio lag, low duration from tap to audio playing, discrepancy is in the low ms range, 10ms at most or even in the negative. I´d say an expected range.

    On Chrome: Audio lag, low duration from tap to audio playing, discrepancy is often arund 50-60ms.

    As it seems the tap is indeed registered asap, but the audio lags behind? However, 50ms isn´t all that much (3-4 frames) so considering how long the lag is... I dunno if it´s that or only that. Another thing is that the discrepancy sometimes even shows high negative values (-40ms) but there is still a very noticeable lag.

  • What I meant is that you just export the project as html, then import the files into your project files and display the game from there. Obviously you´ll need a list of your games of some sort and a way to switch between them by simply changing the URL of the iframe.

    I noticed that the projects won´t load properly if you import them (because the folder structure isn´t kept on export), unless you exported them as "playable ad" since that only creates a single file. There are some potential issues with this though (it shows a warning about them when you export) But check this out:

    wackytoaster.at/parachute/iframeGames.c3p

    I think it´s also possible to add them (as a regular html export) later. So you could export your app with the iframe pointing at e.g. glokar/index.html and just copy&paste the glokar project into the exported folder. I didn´t test that though.

    And as a third option, since you have them individually uploaded on a website already, you can just load them into the iframe from there. It may require some server settings (CORS) to allow the content to be displayed in an iframe.

  • Samsung Galaxy A8

    website

    Samsung internet Browser (based on an older chromium version): No lag

    Chrome: Some lag

    Firefox: Doesn´t work properly at all, completely broken lmao. I´ve noticed this with some of my projects aswell, they really don´t like Firefox at all. :V

    apk

    Same as Chrome on website, some lag.

    So one could assume that this is maybe caused by some update to Chrome, that hasn´t hit the samsung internet browser yet. What you could try is to change the sprite when "in touch". I tried that and it seemed that the sprite reacts instantly, while the sound is played with a delay. But my delay isn´t as severe as on your side so I´m not 100% sure about it. You could also try older versions of Chromium and see if the issue is solved by that --> in this case Chrome probably effed up something in an update.

  • It should work. As soon as I pull out one of the bars (e.g. Project Bar) and drop it on the second screen (even though it doesn´t show up there) it will reopen in a detached state, like this

    And from there it can be dragged onto the second screen. Closing it will reattach it to the editor.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Iframes should work. You can add your games to the local files and load them from there.

  • Considering that we can use objects as particles, that we can then further control relatively easy with events, what is the benefit?

    (Not that I don´t appreciate you developing plugins!)

  • you could check out the polka dot effect (Note that effects can hog a bunch of performance). The game seems to just check the distance and based on distance display different sprites (that would probably be the most efficient in terms of performance)

  • Just in case... you didn't use 'on tap object' but 'is touching object + trigger once' right? Because the tap action has a delay (by design)

    This thread is relevant for me too. I'm also working on a very timing sensitive app and it works on my phone and all phones I've tested so far.

  • This works fine for me. Did you use "set key" instead of "add key" maybe?

WackyToaster's avatar

WackyToaster

Member since 18 Feb, 2014

Twitter
WackyToaster has 25 followers

Connect with WackyToaster

Blogs