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  • Looks pretty cool. One thing I´d adjust are the backgrounds in terms of clarity. Right now it can be a bit hard to judge what is background and what isn´t. Maybe it´s a bit better in motion but generally distant objects will get a blue haze from the atmosphere, especially the mountains/cliffs. This will create more depth and makes it easier to see if something is part of the foreground or not.

    .

  • I have a basic firebase example up for use with javascript. If you have a little knowledge of js or are not afraid to learn something new it should be pretty easy to adapt. The easiest example would be to save everything into an array/dictionary and send the array.asJSON to firebase. Then you won't have to bother with the data structure of firebase and just have a single point of interaction between construct and firebase.

    wackytoaster.at/parachute/firebaseWithJavascript.c3p

  • Looks sick!

  • Heh, I also wanted to do a puppy love clone at some point.

    I tried it and the links don´t work on iPad. Not sure how you could work around it... unless you have some mistake in your events (I don´t think you have since it works fine on android/PC) you should probably file a bugreport.

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  • I don't think you should disable the user consent dialogue. It probably should work without it too but disabling it you are just asking for legal troubles!

  • I wanna add that I had similar issues that I solved by doing absolutely nothing. Sometimes admob just takes a day or two before starting to serve ads. Given that your code is fine, this could be it.

    I recently updated my app and ads didn't show in the derived apk (signed by google) despite showing ads in the debug version, unsigned apk and signed apk. I didn't change any code regarding ads. I went to bed and the next day ads were showing normally. No idea why that is.

  • I see. I'm not sure if there is a proper way to handle that.

    A workaround could be to not loop the sounds automatically, but loop them via events where you have the control.

  • "sfx" & UID

    Yes this works. And there is an action to specifically adjust the global/master volume.

    But I think you want to have like two or more volumes like sfx & music that you can ajust individually. So I think having two variables to store the volumes and using them in the audio play action should work.

  • Not to forget though: The sine behavior has a "value only" option and can be used for that too.

  • Well at least you now know how to make directional lights too :V

  • Iirc Ashley said that you have to specify it like for it to work correctly

    Layoutname = "21" | Layoutname = "22" | Layoutname = .......

  • Use |

    Instead of &

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WackyToaster

Member since 18 Feb, 2014

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