WackyToaster's Recent Forum Activity

  • You probably want to look into Arrays.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/array

    Basically you have an initially empty array, and whenever you pick one of the notes up, you push that to the array. This way there will be no gaps and the notes will appear in the order you picked them up.

    • Post link icon

    You don't allow your users to own the product you are selling, and keep it hostage indefinitely unless they pay up?

    It´s not a product, it´s a service.

    What if I don't have a stable income and do this as a hobby?

    All things considered, that´s your problem.

    I've found I'm really not interested in paying several hundred dollars for software that I only intermittently use.

    There´s monthly options.

    This practice, I feel, violates basic consumer rights.

    No

  • I hope it´s coming to the forums soon. :)

  • Mhmm I guess it's debateable. I don't really see much of an issue having 1000 different function names as long as I can use grouping and eventsheets to keep everything tidy.

    I feel like using the same function name for different things sort of undermines the concept of a function.

    I wonder how other point&click games handled that but my guess is they also used individual functions of some sort.

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  • dop2000

    Interesting case. Indeed the usual way would be to have one huge function that does all the things but it‘s very understandable why you wouldn‘t want that. You‘d basically need something that extends the function. Like „run function X and after X also run Y“ and „Y“ can be different from eventsheet to eventsheet. I don‘t think there is anything out of the box that could do that.

    I have a little custom behavior I use for buttons that could help. It essentially just calls a function (specified per object instance) via an action. You could have one action in the „arrived“ function that calls whatever function you specified in the picked instance that arrived.

    I wanted to upload this plugin a while ago anyway but never got to it, now I finally did. Maybe that‘s of use for you.

    construct.net/en/make-games/addons/404/button

  • Why would you actually need duplicate functions? That doesn‘t sound that great. What‘s the exact use case you have? Just curious :)

  • I see, thanks for the info. So it probably was a recent update on chromes side.

  • Not sure when exactly it started but it´s a rather recent issue. Whenever Construct updates or after I installed a plugin and close Construct, the icon just vanishes from my desktop. It still shows as installed in chrome://apps but I always have to manually add the icon again.

    Not a big issue but kinda annoying, anyone knows why that would happen?

  • Generally speaking, sometimes you can win prices like consoles and other goods but I think straight up money prices are rare.

    construct.net/en/blogs/construct-official-blog-1/construct-game-jam-win-840

    itch.io/jams

  • Just a shot in the dark: Make sure that you are very careful with effects. Best case, use none. They will very quickly push devices to the limits.

  • My screenshots don't seem to post BTW. Trying again below.

    That´s what I mean with Load the image forum. Screenshots sometimes just don´t load :U

    Strange that I can't destroy the Render object after pasting. I have to change opacity to 0. If I destroy, nothing appears on the DrawingCanvas, even if I do "Wait for previous actions" after pasting.

    Don´t really know why this could be. Pasting isn´t marked as asynchronous, that´s why wait for previous actions doesn´t have an effect.

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WackyToaster

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Last online 22 Feb, 2025

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