WackyToaster's Recent Forum Activity

  • Well, Pin is actually known to have some issues in that regard.

    twitter.com/2xTacker/status/917781791066423296

    Maybe try replacing the pin with a simple Every tick > set position?

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  • The Orbit behavior should do the trick

    construct.net/en/make-games/manuals/construct-3/behavior-reference/orbit

  • Same idea goes for other elements for example: Helmets, Clothes, Armor and other parts that I can customize ABOVE the BASE character, all animated frame by frame on a dedicated transparent layer of course.

    Wow, give me some of that dedication!

    Anyway regarding the desyncing... are you 100% certain that all values are the same and stay the same? It would just be the obvious thing that you have overlooked a value somewhere.

    If that´s not the case, you could set all equipment having an animation speed of 0, then do something like

    That should work.

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  • I think you are trying to input a number into a field that only takes strings (text). In this case, you wouldn´t need to convert it into a number. I tried setting a (number)variable to float("123") and that worked fine.

  • Yeah but I just had to set it up properly with the USB passthrough. I suppose you already found & tried these:

    stackoverflow.com/questions/36139020/macos-on-vmware-doesnt-recognize-ios-device

    It´s always gonna be somewhat of a crutch unless you actually buy a mac.

  • There is also the timer behavior.

    bartalluyn I respect the grind but just linking to your youtube channel without any input to the issue at hand is kinda suss.

  • Huh, so they fixed the emulator it seems. Good.

    As for the warnings, I had a bunch of them too but they didn´t pose a problem. Iirc some of them can be fixed automatically by xcode, just double-click/right-click them or something, I don´t quite remember. But as long as the project runs and builds there shouldn´t be any issues.

  • They pretty much have to be done on physical devices. The iOS emulator is bugged and can´t be used for testing and for the Android one, I never got that to run either.

  • You absolutely have to test a proper xcode build! In terms of mac I had xcode successfully running in a VM, though Ashley adviced against it since Apple may not exactly like that. If you have an old macbook around, you can use this dosdude1.com/software.html to update it to the newest macos even if it´s not officially supported. Worked like a charm for my 2009 macbook.

  • I have these black previews too sometimes, but they usually get sorted out by simply letting the preview run for a minute or so even if it appears to do nothing. Any further preview then starts up quick.

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WackyToaster

Member since 18 Feb, 2014

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