WackyToaster's Recent Forum Activity

  • Well what changes did you make from the last time it worked until now? The error just says that you have faulty javascript code, probably in a browser.executeJS

  • From my side it's a minor interest. I have created a general system for handling buttons, but I wouldn't be opposed to using a plugin. You should consider adding a callback function (+parameters) that is called on click. I'd say <10 bucks would be reasonable.

  • Good question, I don't know... But I'd assume it does. I wouldn't convert it back with StringFromKeyCode though, you can just use if keycode is down/pressed/released

    Also it's a good idea to offer the ability to customize the control scheme.

  • I think not unless you officially register a business. I don't know where you live but there is a chance that you have to register eventually, usually your country wants a cut if you earn money.

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  • I only briefly worked with it a while back. Basically the audio input is taken and then divided into a number of frequency bins. In your case you probably don´t need many, maybe 8-32 ish. You can then individually read the value of each, in case of a low pitched sound, the lower bins will give high values and the higher bins will give low values. That´s how you know what kind of sound the user is making. So if the lower bands reach above a certain value, you can have the player move, and once the higher bins go above a certain value (because the user changed pitch) you can have the player jump.

    Then compare two values AnalyserFreqBinAt(Tag, Index, Bin) >= 0.8 you´ll have to tweak the values. The docs are always helpful. construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

  • It´s one of those

  • I suppose you are working with the audio analyser? If not, you should check out the example project. It shows a frequency band that react to audio. You´ll have to see what bands react to low/high sounds and compare them to a threshhold (how high the sound has to be for the character to jump)

  • If you delete them there won´t be an icon to show.

  • You know... you can just register an account there? It´s free. Also it´s best to have a sample project to go with.

  • Did you replace all of these icon files?

    • Post link icon

    I wonder how Planetside 2 does it, considering they have quite big battles at times.

    As for if it is possible, absolutely. Erigato has made some like knuckol.club but afaik he didn´t use constructs multiplayer plugin.

    This might also be interesting, I´ve stumbled on it a while back and now dug it up again, the dev talks a little about diep.io and agar.io But it´s also from 2016 so take it with a grain of salt.

    news.ycombinator.com/item

    But he hints at github.com/uNetworking/uWebSockets

  • I don´t think there is a "better". If you are used to your application and it´s working fine, why switch? I use Photoshop for Textures, PixPlant seems to just have the tiling and some other stuff automated. Pretty handy actually and comes with a photoshop plugin aswell, I might consider using it.

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WackyToaster

Member since 18 Feb, 2014

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