WackyToaster's Recent Forum Activity

  • Why are you so scared, just try it out :)

    But to answer your question, yes it is 100% compatible, as is literally any other tool that allows you to export to png files.

  • Now you know :P

  • Good to hear, thanks!

  • Yeah that would be nice to have.

  • I think they likely mean a framework, not an engine. But I guess in theory you could build an engine too, or at least something that resembles one.

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  • Couldn´t see or find a way to do it. Is it not possible or am I missing something?

    Also... first! :V

  • Oh wow I was absolutely blind about that, probably because I never use Anchoring myself.

  • Ok now I´m getting confused. Your project seems somehow... corrupted? I tinkered around with it and it actually doesn´t work, but starting with a new project and doing the exact same thing... works fine. I really don´t know what´s happening. Am I missing something? In any case, the event should pull the camera towards the player, but what actually is happening is that the player is pulled towards the camera, you can see that when you disable the players platform behavior.

    This seems like a case for a bugreport, I have no idea why it would behave like this...

  • You should probably post this as a bug report

    github.com/Scirra/Construct-3-bugs/issues

    But it´s a weird issue. It seems to highlight the entire game canvas, there might be some build option to turn it off in xcode aswell, I´d suggest posting this to the apple dev forum too: forums.developer.apple.com/welcome

    Game looks cool btw!

  • According to my crystal ball readings you applied a scroll to to the player, causing the camera to move with any little movement of the player, often making it look jerky.

    What you could do instead is to create an invisible camera sprite (with scroll to) and attach it to the player like:

    Crystal ball readings are non-refundable.

  • For the most part it boils down to preference. I use Krita for drawing stuff because I like how it handles drawing, but I also use Photoshop for many things.

    Gimp will also do just as fine, so will Paint.net. In case of Piskel/Graphicsgale they seem to be specifically for pixel art, that´s fine if pixel art is what you want to go for.

  • Can you tell me more about it ?

    I have an instance variable where I can type the name of a function to be called when I click the button. And another for function parameters. Makes it easy to set up everything without having to specifically have an "on button clicked" event for each button and makes it easy to use multiple instances of a button that do different things.

    As for price there's two ways to do it.

    Three: Forego monetary gains and release it for free. Adds to a healthy plugin ecosystem. Take a plugin, make a plugin. :)

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WackyToaster

Member since 18 Feb, 2014

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