gomotion100's Recent Forum Activity

  • Use a variable to store the result of choose(...) and then you can subtract the variable from enemy hp and set text to variable.

    Yeah, that's my issue. I don't know how to store the result.

  • Making a damage system where the amount of damage done to an enemy taken shows up in text. When you attack said enemy, the amount of damage done is randomized (16,17,18,19). How do I get the outcome of

    On Left Button clicked on "Hit" (attacking, basically)

    --->Subtract choose(16,17,18,19) from "Enemy_HP"

    to set the text to?

  • Everything was going perfectly fine until this happened (http://i.imgur.com/fFKyfMi.png)

    And then this (http://i.imgur.com/8LWuuEH.png)

    I would appreciate it if anyone could help.

  • ...let me explain this a little better.

    So I'm making my first scrolling proper platformer, and, at a loss of better words to use, I want to put a timer on-screen at all times. Something like in the Mario games, where the timer is stayed put in that one place, at all times, despite the fact that the level scrolls through. How would I achieve this?

  • Searching the forum for typewriter effect and or dialogue should turn up numerous results..

    Okay, thank you.

  • Like, in any RPG, where the text in the text box "loads" one letter after another in a text box.

  • One way to do it is to use a non-transparent layer with a black background, and lerp its opacity from 0 to 100 using a lerp factor of your choice.

    Could you elaborate on that?

  • My 8 direction RPG has solid walls that the player shouldn't be allowed into - when the player is walking right up against these walls, then suddenly turn towards the wall, the player clips slightly into the wall.

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  • ^^^^

  • "Play shuffle" do you mean play "shuffle" OR "Play shuffle" its not the same result

    Play "shuffle"

  • be sure your file is on the sound folder and be SURE the name in the events is the SAME as the audio file , for example folder Sounds> boom.wav = in events play "boom.wav" every 1s

    Yep, checked everything.

    shuffle.m4a and shuffle.ogg match up to "Play shuffle"

  • I have a condition that, if true, a 10 second audio file should play. It is imported to Construct 2 in 3 different formats - OGG, WAV and ACC. When the condition is met, the audio file doesn't work. Nada. Can anyone help with this?

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gomotion100

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