I have a condition that, if true, a 10 second audio file should play. It is imported to Construct 2 in 3 different formats - OGG, WAV and ACC. When the condition is met, the audio file doesn't work. Nada. Can anyone help with this?
be sure your file is on the sound folder and be SURE the name in the events is the SAME as the audio file , for example folder Sounds> boom.wav = in events play "boom" every 1s
be sure your file is on the sound folder and be SURE the name in the events is the SAME as the audio file , for example folder Sounds> boom.wav = in events play "boom.wav" every 1s
Yep, checked everything.
shuffle.m4a and shuffle.ogg match up to "Play shuffle"
"Play shuffle" do you mean play "shuffle" OR "Play shuffle" its not the same result
Play "shuffle"
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are you testing your game under a browser or under Android?
if its in a browser ,then something is wrong with your expression show us a screenshot
First you convert the sound format ogg, you can use the audacity, after you import the sound in construct 2.