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    > > Going to need to elaborate much more

    > >

    >

    > So I have a paltform character, I can move him with up left and right, I need a condition that if true he will stand completely still in spot no matter what.

    >

    If you're using the platform behavior he should stop moving as soon as you let go of the key.

    No matter what means even holding down any of the keys WON'T DO ANYTHING.

  • Going to need to elaborate much more

    So I have a paltform character, I can move him with up left and right, I need a condition that if true he will stand completely still in spot no matter what.

  • Title.

  • Set a global variable "WalkLeftAnimation" equal to "walk1a".

    On left button down -> Play "WalkLeftAnimation"

    Then on collision with item (or however you check if the player got the item) set "WalkLeftAnimation" to "walk1b".

    Another way of doing it is to add an instance variable to the player object to replace the global variable.

    Equal to walka?

    walk1a, walk2a and b are individual animations. I don't understand.

  • I have a character, and he has a walk1 animation and a walk2 animation, for when he's walking left and right. When the character picks up an item, I want then walk1 and walk2 animations to change to different animations.

    So at the moment, it looks like:

    On left button down -> Play walk1a

    On right button down -> Play walk2a

    But when he picks up item A, I want this to happen

    On left button down -> Play walk1b

    On right button down -> Play walk2b

    How do I achieve this?

  • Have experimented with grid system, but with no luck, the object will refuse to actively block the player from entering the grid spaces that it covers.

  • if condition a = true

    AND

    if condition b = true

    then condition c will happen

    I need this.

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  • title

  • be destroyed too?

  • I'm making a small horror game, and the main mechanic is to run to a hallway, and then hide behind your hands. Unfortunately, after hours and hours of working on it, I can't get this simple mechanic to function. If anybody would be willing to help me, here is the game so far https://www.dropbox.com/s/3ltateuu120s6j0/fnaf5.capx?dl=0

    The goal is to, when the scrape sound is heard (which is random as to whether it will play), or in this case the visual cues for when the scrape sound might play are on screen when the orange box hits the first bumper, you must run to the hall, and within the span of 7 seconds you must hide with space for 3 straight seconds, preventing being jumpscared.

    I know it's a lot to ask, but this is the first and last time I will ever post something like this. Thanks to anyone who can help!

  • in psuedo code it would be something like this:

    on space pressed

    -- if hide is true

    > unhide

    -- else

    > hide

    LittleStain

    What would that be physically in Construct then? I'm not very experienced

  • ... the same button?

    I'm making a game where you are required to hide behind your hands to hide from monsters. I want to use space to hide and "not hide", so how would I toggle between the two animations with space?

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gomotion100

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