gomotion100's Recent Forum Activity

  • I want my title sprite to slowly move around in it's spot as if it were floating.

  • ... 4-directional, tiled character movement system? I'm making an RPG, and I want the character to move like one would in any other RPG, in a tile way.

  • one way would be to place a text object over the box and then ad an event "each tick" or "every x seconds" set text to "$" & GLOBALVARIABLE

    Thank you!

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  • Or rather, a Box that says CURRENCY: (amount of currency) that displays at all times

    At some points in this game, you collect, let's just call them coins. The amount of coins collected will be stored in a global variable, but how do I get the amount of coins to show up in the currency Box?

  • Many ways to achieve this, probably the easiest would be starting with the 8-direction-behaviour and setting it to 4 directions..

    How would I achieve moing my character in a grid?

  • Basically what the title says. I'm making an RPG, and I need my character to make in 4 directions only, up down left and right, and would like him to move in a grid, like Pokemon X.

  • For these kind of events it's easiest to work with instance variables:

    give the balloon a boolean instance variable ConnectedToPlayer

    -Player On collision with Balloon

    > Play Audio "Item"

    > Balloon set boolean variable ConnectedToPlayer to true

    - Balloon is ConnectedToPlayer

    > Set Balloon position to Player

    Thanks so much!

  • I need RainbowBalloon to teleport to the Player every tick after I collide with Balloon, I've tried

    Player -> On collision with Balloon -> Play Audio "Item"

    l

    l--> System -> Every Tick -> Set RainbowBalloon position to Player

    but it sets position to the player once.

  • ... in a set time?

    I need something like:

    when button clicked

    title moves to pos.xyz and takes 3 seconds to move

    Not to START moving, to actually take 3 seconds to move from point a to point b

  • ...hold down two keys at once to move?

    So atm, my character moves with WASD, the usual. But when I, say, press W and A, to make my character go NW, it goes in the complete opposite direction.

    Is there a way to program my character to move properly with WASD, and when two keys are held down it moves in the correct in-between direction?

  • I need to make my RPG pause whilst having access to a pause menu

  • How about using a global variable to store the frame number and set the animation frame to be that variable...?

    How would that work

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gomotion100

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