Serge Low's Recent Forum Activity

  • so is there anyway that I can use alternative way to make the same feature(advanced audio position), maybe in construct 2 i put the event in another specific way?

  • I need help again, the audio loudness affected by distance works ok when I tested in computer(I used chrome browser), but when I test my game on my phone, the audio loudness does not change even the Player is near or far from the Fire object. Anyone can help me, thanks.

  • GeometriX Now I know what's the problem I have, I didn't put the audio action as "Set listener object", thanks a lot!

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  • Firstly, I want to add a fire burning sound at the Fire object, which I wanted that when the Fire is far away, the sound gets softer and when the Fire is near, the sound gets louder.

    However, I tried using

    "On start layout" then I select "Play at object", i choose the fire burning sound and select Fire as the object.

    And the problem is, the fire burning sound does not get softer nor louder even the distance has changed. Any idea?

  • I also have a problem, which i wanted a fire burning sound to be played, when I first click preview, it was ok, but when I click "Play Again" button which I did for my game, the fire burning sound has become like a very noisy cutting grass machine, and it doesn't sounds like fire burning anymore.

    2nd, may I know how to make the sounds plays at the object, and when it's getting further, the sounds get softer?

    Sorry for using ur post

  • Joskin

    I'm not so sure how to add condition with Score value is in between 2 numbers, like 100<Score<200. I'm not sure whether I did correctly or not, what I did was I put Score =<100 bronze, that's ok, but the Score bigger than 100 but less than 200, i put it 100<Score<200 for silver, in Compare Variable there, 200<Score<300 for gold, and it came out everytime is gold medal.

    Now I tried with Score=<100 bronze, Score>100 silver, Score>200 gold, and it works!

  • I just wanna ask about how to display a certain medal for a certain score you get, just like the Flappy Bird.

    Let say I want to display bronze medal if I get a score in between 0-100, silver medal in 101-200, gold medal in 201-300

  • I still need some help although I have read about the flappy bird clone. I'm not sure how to write the event for creating platform at random position (x, y) as the Player getting downwards. I tried and tried and what i get is the platform created wrongly, either it is overlapping each other or the height between them are sometimes too close to each other. Please help

  • I was having a problem to create random platforms at specific location.

    My idea is like this: A Sprite(Player) falls down between a gap, and then land on a normal ground with no gaps, after that you have to control the Player to drop down through the (provided) gap.

    A=Player, ______ = normal ground, I________IXXXXXXXI_________I = Ground with a gap(marked XXX)

    ____________A_______________

    I________IXXXXXXI__________________I

    _______________________________________

    I____________________IXXXXXXXI_________I

    So how do I write in the event to spawn "Ground with a gap" in random that creates such correct order?

    And also for the "Normal Ground" object. Please help me, thanks.

    If can please provide me details what to add in the Event list, thanks a lot.

  • Ok, I got it already, in the event I set the sprite(Player) when keyboard press down, select action as jump down.

    Thanks

  • I was just wondering if anyone knows how to make a sprite(Player) that can jump down directly from a platform to another lower platform, without using any ladder or rope or object. The platform doesn't have any gap or holes, I just want the sprite(Player) to get down.

    Thanks

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Serge Low

Member since 15 Feb, 2014

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