Serge Low's Recent Forum Activity

  • Ragevortex thanks for answering my question! It's very kind of you to explain so detail to me, thanks again.

  • Sorry erm could you pls clarify it?

  • emoaeden I'm trying to put Every x seconds, Player->Apply Force Y-> (duration), how do I make the wind apply force towards the player for y seconds?

  • First of all, I want to make a random wind in x seconds that will blow the Player and make it swing for y seconds.

    Means, every x seconds, wind will blow for y seconds. Anyone can teach me how to write the event or any other things I need to know?

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  • If I add another network, let say I add ChartBoost, do I need to go to ChartBoost website to register?

  • hey i was wondering are you doing all the MoPub stuffs? Because I seems to have problem with the Banner Ad, which my game doesn't show up any banner ad, but fullscreen ad it can show up, once or twice only.

  • PhoenixNightly me too! I also got upgraded to premium, so now I have to register AdMob and put it in MoPub, first time doing all these things, need to read carefully.

  • I think the only way is to get premium account in cocoonjs, as it automatically helps you add ads server into your game during compilation. I've requested for premium account, hopefully they will give me.

  • wow you're great man, I'll will have to take some time to look at this! ^^

    btw, just wanna ask a different topic things, how to add ads into my game without going using eclipse or other advanced programming tools? And I've searched a lot in google about MoPub and AdMob, it requires me to add MoPub SDK into eclipse and bla bla bla all the coding, so I just wanna ask is there an easier way to set up ads into my mobile game? Best is it doesn't require money

  • ok thanks a lot

  • PhoenixNightly ya I also thought of that, but I'm a beginner and I not sure how to do it.

  • I'm making a game that involve a Fire(object) getting closer to the Player. I use Advanced positioned sound, "Play at Object" for the Fire, and "Set listener object" as Player. It works fine when I preview in Chrome browser (PC). But when I used cocoonjs emulator in my Galaxy Mini 2 (android version 2.3), i tested and the sound does not change when the Player's distance changes with the Fire distance.

    So I need help from everyone to teach me how to solve this problem. Thanks.

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Serge Low

Member since 15 Feb, 2014

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