VIKINGS's Recent Forum Activity

  • Like I said Doc Ai, I already tried that and it doesn't work.

    vfxcorp there is no time to wait, the second the player sprite is destroyed the camera jumps.

    Check the video people so you can see exactly what I mean, I uploaded it for a reason...

  • So I finally have my player scrolling just the way I want to, but now I have a problem with collisions.

    As you can see in the short vid I uploaded for you guys below, when the player hits something the camera jumps back to the begining of the level. What I want it to do is freeze right there so I can destroy the player sprite(maybe later on add a dead animation), display a "Game Over" text, maybe score etc.

    I've tried various ways, like having another invisible object that follows the player and switching the scroll to that one when the player is destroyed, tried using instance variables, nothing worked...

    Any ideas on how I could achieve this guys? Thank you.

    http://www.filedropper.com/bandicam2014 ... -30-47-260

  • Cool, I will check it out, thank you.

  • Cool, thank you very much.

    Yeah, the new forum has some issues, hopefully they will fix them soon.

  • Yes!!! LittleStain is right, so simple, can't believe I didn' think of it! Thank you very much mate.

    Thank you too Guizmus, but it looks like I don't need to bother with lerp for now. Still good to know, I'll save it, might come in handy later on.

  • I agree, I liked the old one better. A few more problems with this one to add to Xoros's list:

    1. No quick reply box.

    2. (in firefox at least) Tab names don't show the name of the topic you are in anymore, instead they are all "yourdomain.com"

    3. You can't use the Board index < Construct 2 General < etc.. buttons at the top, they are not clickable. Instead you have to scroll all the way down and use the "Return to..."

  • Bump.

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  • Bump.

    So I still need to know if I have to put something(an operator or whatever you call it) in between the names of different sounds when trying to mute more then one sound with the same action. As you can see right now on event nr. 10 in the screenshot below they are just "SoundCollision""SoundPickup". Is that correct?

    http://s8.postimg.org/nglricqgl/sound_options.jpg

  • Bump.

  • I tried, doesn't work. I found this post on making a smooth camera using the "lerp" expression. Any idea how I should modify it so it only follows my player on the X axis, ignoring the up and down movements he does?

    In case you need the info, at the moment my player moves 1 pixel every tick, but that may change in harder levels.

    scirra.com/tutorials/626/making-a-smooth-following-camera

  • I know there is shaircast, but like I said, that might cause problems with scale outer mode...

  • Cool, thank you very much.

    One more thing, is there any way to edit the "Scroll to" behavior so that the camera only follows the player on the X axis(or substitue some events to achieve this)?

    I know I could just make the player static and have the background scroll, but from what I remember reading in another post that has some problems when using scale outer mode.

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VIKINGS

Member since 13 Feb, 2014

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