Anonnymitet's Recent Forum Activity

  • Elliott I agree but that is my problem. My game is built so when controller one is connected you get assigned and control player one. The same goes for controller 2, 3 and 4.

    I tried to add a keyboard controller option but that makes the keyboard control player one and if you then add a gamepad the gamepad also controls player one. So I haven't found a good solution how to make it work in a good way.

    If I had thought of this from the beginning it had been a no brainer but I'm so far into the project with alot of layouts and I don't know how to implement it now

  • ryanrybot Thank you. The Battle Arena mini game sure has a Tower Fall vibe and it was much intentional. But that is just a small part of the game. In the game you compete in many different game types and you'll get other vibes from them as well. Like Mario Kart and others. But I'm also adding new unique game modes into the mix

  • Hi.

    I'm developing a local multiplayer party game right now and have only made it playable with the gamepads. The game is getting pretty serious now and me and my friends play it all the time. So I really want to finnish this but I can't see how I would be able to add keyboard and mouse controls to the game now. It just is too complicated when the game has been built from the ground up with gamepads in mind controlling different characters

    Do you think you can have a game with only gamepad support on Steam? Now I wish it was possible to publish games on Playstation and Xbox

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  • Zeth Sounds like a plan. Try to have stationary stars in the background and some space dust with low opacity moving down to get the sense of speed

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  • Zeth Looks really nice! One suggestion is to make the stars in the background not moving or move really really slow. When stars are that small it means that they are very far away and shouldn't be moving so much. Just like you don't see the stars move in the sky even though earth is travelling about 30-40km per second

  • And here is a HD screenshot of the arena mini game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    And the gameplay video

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  • [attachment=0:38oblsc7]PromoPic4.png[/attachment:38oblsc7]

    I'm working on a game called 8Bit Fiesta and it's a party game where I've taken some of the best local multiplayer games and made one big game out of them. So you compete in games like Tower Fall, Mario cart, Nidhogg and alot more and see who is the most versatile player.

    So it's kind of like Mario Party but way more gore and brutal humor <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil">

    Here is some game testing on the arena game mode wich is like towerfall. The controls feels really solid and I've got really good feedback from the testers.

    You can read more about the game at http://www.frozendev.com

  • MatheusCastellar Works for all my games as well. You must have missed something in the crosswalk settings in XDK?

  • Well done. I'm a designer and even I think its quite fun to play with. But it can easily be a great tool for non designers who needs help creating consistent art

    Made this in a couple of minutes

    [attachment=0:5ybvv2pa][/attachment:5ybvv2pa]

  • Hi.

    Does anyone have any idea on how to make an instant replay like they have in for example Tower Fall where you get to see a replay of the last kill of the match?

    Any tips would be greatly appreciated

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Anonnymitet

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