Anonnymitet's Recent Forum Activity

  • Updated the leaderboard screen where every point is added after each game.

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  • New mini game added: Drop Dead

  • Do you want to change the collisions of the sprite?

    If you have a sprite and open it in construct and click the icon at the bottom "set collision polygon" there you can edit the shape or you can just right click on the sprite and click "guess polygon shape" and then move the points so it fits exactly how you want. You can then right click on a point to add another. Super easy

  • Tetriser I know but that is not the problem. The problem is to set upp all my events so the keyboard can be used. This is a very complicated process with a 4 player game and my coding was not optimal in the beginning when I set up the controls. So that is why I was so afraid of implementing the keyboard controls.

    But I've finally made it work and now one player can use the keyboard as well

  • Trap Run Mini Game added to 8Bit Fiesta

    Gameplay videos found here:

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  • I would recommend using spritefonts instead. Then you know exactly how the fonts will look on all devices. Because web fonts are like you see not always consistant. So I always use sprite fonts

  • Finally made some gameplay videos with two players. I'll update them with 4 player action as soon as I can. The Trap Run mini game was a blast to play on local multiplayer <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Trap Run Gameplay:

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    Battle Arena Gameplay:

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    Lava Dodge Gameplay:

  • Updated the game and finally have gameplay video with 2 players. Will update with 4players ASAP.

    Trap Run Gameplay:

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    Battle Arena Gameplay:

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    Lava Dodge Gameplay:

    More mini games will be added daily!

    Follow my devlog here:

    viewtopic.php?f=180&t=125598

  • New Mini Game Added!

    TRAP RUN

    The player who gets to the door first wins the point. Players can kill other players by jumping on them and make them respawn at the start. To avoid it being too hard I've made it so that every obstacle gets destroyed if it has killed two players

  • You can use percent instead. So the length of the green health bar is 100% when its full and if you get hit you subtract the amount from the health bar in percent.

    So if your HP is set to 100 and you get hit by an enemy causing -10HP you subtract 10% of the length of the bar.

    And when you're high level and your HP is set to maybe 1000 and you get hit by the same enemy causing -10HP you only subtract 1% of the healthbars length.

  • How is the player destroying the enemies? You can give the destroy event some condition to tell construct what enemy you want to destroy. Are you using a trigger?

    Post a screenshot so we can see how you set up the events.

  • Here is an updated screenshot of another mini game called Lava Dodge. Here you try to avoid the lava and the last survivor wins the point

Anonnymitet's avatar

Anonnymitet

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Member since 11 Feb, 2014

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