lamar's Recent Forum Activity

  • The Scirra arcade download still not working so you can get the capx here:

    https://www.dropbox.com/s/3nkc2cifhbjj9vu/Peripheral.capx?dl=0

  • Ease up guys!

    99 offered you a good way of using array to handle a large inventory and you can't expect it to fit all uses or be used without tweaking to suit your needs.

    And 99 should know his CAPX solutions are not always going to fix a problem and people need to be walked through what a CAPX does or have it designed more specifically for a certain use or it just confuses them.

    If you can't use it there are CAPX inventory examples in the tutorials to look at.

  • Lamar, my setting to create the ragdoll is basically the same as your, but when a bullet object with 1200 of speed hit the character, all the parts came apart like a distance joint.

    LOL- Well that would do it I guess.

    If the joints are too far apart they won't make it back together.

    So you could simulate the collision using a milder impulse to your ragdoll instead of the actual impact and that should keep the parts together.

    OR you could make all the ragdoll pieces stay within a certain radius using x and y positions so they rehinge after impact.

    OR you could slow the bullet down before impact using the X and y of the bullet and ragdoll.

    You could also play with the density settings of both bullet and ragdoll to reduce impact effects.

    I would give those a try.

  • Unless you have your settings weird your revolute joint should not come apart when it hits the ground.

    Here is a CAPX that shows a revolute joint and when you hit the red arm the joint stays together with the blue box and when you hit the blue box both the red arm and blue box stay together when they hit the ground.

    https://www.dropbox.com/s/mmld7cb7q58iimz/Revolute%20Joint%20Example.capx?dl=0

    Make sure you start with your joints close together.

  • Play Here:

    https://www.scirra.com/arcade/other-games/peripheral-15595

    Peripheral is a simple game that will test your peripheral vision (side to side) and your reflexes.

    Click Mouse button or Tap screen to change directions of the bullet.

    The closer you get to Red wall without touching the higher your score.

    Game automatically saves high score and restarts.

    This game uses just 8 events and only 4 for actual game play and you can modify it to go up and down and side to side and add in other obstacles to avoid if you want.

    The Scirra arcade capx download is not working so you can get the capx here:

    https://www.dropbox.com/s/3nkc2cifhbjj9vu/Peripheral.capx?dl=0

  • Bullets can be set in the settings and through an event. You can have a global variable and increase the speed with each press

    Global Variable BulletSpeed=200

    On key preessed: Set Sprite Bullet Speed = BulletSpeed

    .............................: Add 10 to BulletSpeed

    If you need more help I have a CAPX of a similar game I just made that I will PM you.

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  • I also made the hitbox a little wider and then when I spawned it I used the pin to pin it to the player so that if I'm running and attack it the hit registers. I'm golden now!

    Right on!

  • A hit box at the end animation or close to end would be more realistic and prevent multiple hits. You will just need it placed so it would contact the collision box of the enemies where it should.

  • Like the OP I have tried most of the engines and cut my teeth on 001 game maker. C2 has the features I use most and I can whip out a the game mechanics in a few hours and then spend my time on the artistic part of the game so speed in design is a major draw for me.

    I can't say I need anything C3 has offered but I am sure I will try the free version and maybe something will get me hooked that would over ride my contempt for subscriptions.

    One thing that would sway me is the ability to do 3D. The OP says how difficult it would be but 001 has 3D and works fine in HTML5 so Scirra can do it.

    I would like to see Scirra focus on getting their arcade server working properly and set up like the store with animated gifs for pics, recommended games, side bar advertising of C2 games and allow designers to use their own pic on the load screen seen on websites instead of the identical Scirra add.

    Then we can promote Scirra games and that makes game designers some money so they will flock to Scirra to get the engines.

    I think instant gaming with HTML5 will over take apps because people are getting leery of downloading apps that collect personal info and can sell things to kids without parent permission but in order for us to do that with Scirra games they have got to work with websites like mine that need a game pic on the load screen.

    Anyway, the OP has their opinion and I have mine and while I hope C3 lives up to the hype and is a good deal for mobile and console game designers I just don't see it being of use to me and it may be a step in the wrong direction of where gaming is going in my opinion.

  • The border is probably used to indicate the button was clicked.

  • Not exactly sure what your player is doing but looks like you need a Wait in between changing your animation or you will never see the first animation in event 1.

    Rumble set Y = 712

    Wait 0.3 seconds

    Rumble set animation frame 2

  • This will change the sprite to Green when sliding left and Red when sliding right and can be used the same way for your rocket sprite to change animations when sliding left and right.

    CAPX

    https://www.dropbox.com/s/qandnxsm6ztahm8/Slide%20Finger%20Example.capx?dl=0

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lamar

Member since 11 Feb, 2014

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