lamar's Recent Forum Activity

  • Instead of using Sprite X > Mouse.X use Sprite X = Mouse.X

    That way it only stops when it reaches that mouse pointer.

    You will need to set the speed back where you want it when it does not = Mouse.X

    On Sprite X NOT EQUAL Mouse.X set speed whatever speed you want.

    That should fix it.

  • Do you agree the Scirra Arcade needs quality control? What would you propose?

    I have brought this up a few times and my suggestions:

    1) Have new game developers without reputation points and a license be limited to 5 game uploads. They can delete and replace games as needed.

    2) Games not played after 30 days get automatically deleted so as to not take up server space.

    3) Create a search feature like used in the Scirra store so people can find relevant games.

    3.5) Allow licensed users to use an animated gif instead of the poorly proportioned game pic that tells users nothing about the game. Similar to what the Scirra store uses.

    4) Allow only licensed developers to upload more games and have the games sections divided into licensed game developers and free edition users. That would encourage more users to get a licensed version.

    5) Allow licensed developers to include 3rd party advertising for free or a nominal fee of maybe $10 a month. That encourages users to get a license and will bring over more good game designers to Scirra if they know they can offset the cost of a C2 or C3 license with their games in the arcade.

    6) Stop the multiple account rating pirates from pushing their games to the top of the games lists. I see this happening a lot with the same few games not getting new plays but getting high ratings that keep their games at the top of the listings.

    Scirra wants more users to get a license but if the games they see in the arcade are low quality they will think the engine is low quality when it isn't. Scirra also wants to attract better game developers to showcase their games in the arcade and allowing 3rd party advertising and a way for those licensed developers to showcase their games and make a little revenue from their games would be an incentive for more people to get a licensed version.

    This isn't any slam against new game developers and honestly most of my first games were shit and we need a place to try out our shit games to get feedback and make them better but they should not be front and center in the arcade where people visiting will think that represents the quality of the Scirra game engine.

    So have two different sections and encourage more advanced licensed game developers with the incentive of using ads in their games and selling their games through the arcade would be a solution and would also provide Scirra some extra revenue if they charged a nominal fee for advertising in games but if they want to make that free that is fine by me.

    Just my thoughts and I have brought this up to Ashley & Tom and got shot down so I am now publishing on Itchio, Kongregate and other arcades because I don't feel the Scirra arcade is helping promote our games and has some unresolved server issues with CAPX files and loads get screwed up leaving my games in 404 limbo.

  • I dont see Set Player Position and Player.Y isn't an object. Plus there will be many units so this is not really the playr

    Player refers to your object sprite.

    If you are not moving sprites what are you moving?

    Without a CAPX to look at I can't really help you.

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  • Hi,

    Is it possible to record voice from pc microphone, or phone mic , save it and play it back. Or at least play it back without saving it.

    I do not see this anywhere under help or tutorials. I do see voice synthesis and recognition, but not recording and playback

    Thanks

    Hmmmm?

    I would suspect you would have to direct them to a webpage that records and saves the recording and then you could load that from the URL.

    BUT what you are suggesting falls under some legal issues in the US concerning phone tapping laws so just be aware that recording anything without consent using a phone or PC is against US laws.

  • I am incorporating something similar in my newest game that will open a video on my youtube game channel that is autoplay and brings in more revenue than a click banner and the video will promote my other games and includes advertising from Google adsense related to gaming.

    I haven't tried it yet but I think that will bring in more revenue.

  • its very hard to get the coins appearing from the left side :s can you help?

    actually my coins are created and appear inside the level :s

    I would have to see your CAPX to help.

    Basically you create a coin at a random position using the X and Y coordinate and it will travel what ever direction you have set in the bullet settings. Then you destroy it using the X setting when it reaches the opposite side and create it again on the start side.

    If they are appearing inside the level it sounds like you need to change the X coordinate to be outside the layout when they are created.

  • Alright, here's the capx - https://www.dropbox.com/s/732v5s168cpfm ... .capx?dl=0

    It's a released game, so I really need to be able to open and update it. I've tried several older backups, same error.

    It has an add on:

    That may be causing your problems

  • Just looking at other sources of income for games I am ready to publish and came across this one:

    http://www.gamepix.com/

    Has anyone published through them and give me some feedback on the website and payment integrity?

  • Hmmm?

    I would use a global variable as a trigger to keep other direction keys from being used and only make the other direction keys work when the platformer is on the platform.

    Global variable OnPlatform=0

    On Key Down: Move Player Left

    OnPlatform=1

    Player On Platform: Set OnPlatform=1

    On Jump Pressed: Set OnPlatform=0

    Something like that.

  • Not sure I can help without seeing a CAPX but if you only want the players to move horizontally then you only need to change the X coordinate which is left and right on the screen.

    You would use the Y coordinate of the player and only change the X coordinate to the Mouse X coordinate.

    Set Player Position Player.Y Mouse.X

    That way the player always stays at the same Y coordinate and only moves on the X coordinate.

    You should go ahead and download the free C2 version so you have your own copy to practice with.

  • > You can randomize your time after each spawn which would give less chance of duplication.

    >

    > Use a global variable for SpawnTime instead of every 5 seconds and randomize that after each spawn.

    >

    I think your suggestion will fit perfectly for Q no 3, but i'm a little bit lost here.

    You mean that:

    - I create global variable for SpawnTime.

    - Randomize after each spawn (that will refer to SpawnTime) is this correct?

    If so, (sorry for noob question) what type and value should i put for SpawnTime?

    Yes- use a global variable for your spawn time instead of a set 5 second interval and randomize it at the first of the event and in each sub event following. That should reduce any duplication.

    There may still be an occasional duplication but it would be very rare.

  • Without a CAPX it is hard to say what causes the lag but open loops and On Every Ticks are usually the culprit.

    Sound effects not properly handled can also cause lag.

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lamar

Member since 11 Feb, 2014

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