lamar's Recent Forum Activity

  • I want the player to move without having their angle changed, doesn't the 8dir behavior force that?

    If you don't want the angle changed set 360 smooth to off in the 8 direction settings.

    You can also set it to move in 4 directions or 2 directions.

    It can be used either way.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > I don't use plugins for something as simple as direction and movement controls.

    >

    > The plugin doesn't stop when it should and continues to try and go left and it does not address acceleration properly.

    >

    > My suggestion is get rid of the plugin and use the 8 direct commands which adjust for acceleration.

    >

    Ok, that makes sense but I would like full 360 movement so should I use the custom movement behavior? Or is there a better one to use for something like this?

    8 directions has a 360 in the settings if you are using a single sprite or you could use the car movement.

    Custom movements are not as well defined by acceleration as 8 direction but can be used.

  • You can also check for an overlap at offset.

    If player platform is overlapping jumpthru at, X=0 Y=4 (for instance) then (whatever action you're hoping for)

    Yup that works too but I was thinking if you create an invisible sprite to check overlap you could use it for many platforms that might be at different positions on the screen so no writing additional events to check overlap at offset.

    It is just something I use a lot in platformers and blank sprite triggers are very convenient.

  • I would just suggest Ashley & Tom take some time to look at how Itchio, Kongregate, and Newgrounds handles their arcade and they don't have an engine they promote.

    The Scirra arcade could be just as good or even much better with JUST Scirra engine games that attracts people to get the licensed version and could actually compete with those arcades and websites like Steam to get the best designers to get a licensed version and become sponsors for their engine and that is what they need to compete against other engines out there.

    The arcade already exists and would not require that much to make it work and certainly not a lot of money to accomplish so I think the only thing keeping it from happening is lack of desire and vision for the future.

    Just my opinion!

  • Come on guys- give this game a try and I think you will enjoy it.

    Need some feedback before I publish it.

  • Use another invisible sprite on top of the platform and check for overlap.

  • I don't use plugins for something as simple as direction and movement controls.

    The plugin doesn't stop when it should and continues to try and go left and it does not address acceleration properly.

    My suggestion is get rid of the plugin and use the 8 direct commands which adjust for acceleration.

  • Feels solid. Gave it a few tries and found it physically flawless. I suck just like i suck at real pinballs ;P

    Thnks- I think that is as close to realistic as I can get with C2 physics so it is ready for publishing.

  • If you copy sprites and then make a change to animation frames it affects all those sprites unless you pick a specific sprite by instance variable.

    That doesn't apply when you create a sprite which can be set differently but does if those sprites are all in existence on the layout.

    So you need to assign each sprite an instance and use that to pick which sprites change their animation frame.

  • Make a category called "Stinkers".

    Let the users rate it to a category.

    User ratings only work if you don't have pirate raters using multiple accounts to rate their own games up and other games down.

    That is one thing Scirra needs to get fixed as the rating system stinks.

    I think only registered members with a reputation over 500 should be able to rate games.

  • >

    > Well click bait banner ads are not the only advertising I use and there are many ways of getting advertising revenue besides those ads BUT that is how many game designers get their revenue and if a game goes viral it can bring in a lot of revenue and if that game is on Scirra arcade when it goes viral that attracts new visitors and gives them incentive to get a license.

    >

    The way I see it Scirra Arcade is not the end goal but more of a place to test your game and show aspiring developers the possibilities.

    Would you play a great game on say an Android device or on Newgrounds and be thinking "Hmmm maybe this game is one Scirra Arcade to. I'll go play it there." ???

    I just don't see that happening any time soon. I can see people possibly visiting your game on the Arcade, , liking it and hoping the game is on Android/iOS too but never the other way around.

    That is exactly the point. When I publish my games to Itchio or other arcades I remove any Scirra advertising so they are not getting promoted and those games are not helping Scirra attract new designers that will buy a license.

    BUT if that game is on Scirra arcade and goes viral everyone knows it was made with a Scirra engine and that encourages more game designers to get a licensed engine.

    Scirra needs better game designers to use their engine and that is what attracts more designers to get a license and that is what the arcade could be used for but instead has been going downhill steadily for the last few years.

  • > ...so I am now publishing on Itchio, Kongregate and other arcades because I don't feel the Scirra arcade is helping promote our games and has some unresolved server issues with CAPX files and loads get screwed up leaving my games in 404 limbo.

    >

    While I agree with most of your points I understand why they wouldn't want to implement Ads anyway.

    Even if there were ads you would still need to have at least 100 visitors to accidentally click on them to be able to get what? $0.03?

    Well click bait banner ads are not the only advertising I use and there are many ways of getting advertising revenue besides those ads BUT that is how many game designers get their revenue and if a game goes viral it can bring in a lot of revenue and if that game is on Scirra arcade when it goes viral that attracts new visitors and gives them incentive to get a license.

    It is also a good starter platform for people just getting into making revenue from their games to try out different advertising methods and get help setting up ads in their games in the forum that is directly related to the games in the arcade.

    It may even be the stepping stone to Scirra competing with Steam and other game selling websites and a platform for independent instant gaming which I feel will replace app games in the near future.

lamar's avatar

lamar

Member since 11 Feb, 2014

Twitter
lamar has 8 followers

Connect with lamar