SquishyMiku's Recent Forum Activity

  • I dont get it...if i preview my game offline version the hairstyle looks perfect even though it one frame says origin point at top says 12, 63 and bottom shows 12, 62. If i preview game it looks perfect.

    But for some reason, the exported version the hairstyle looks like it wants to jump off.

  • I dont see any rounding settings in the preferences

  • Hi,

    on my test project i have the inventory system click on items it adds to the inventory that part works perfect.

    I have quests in my game project when clicking the button to claim the item it adds to the inventory and it works perfect, it adds to my inventory and when you drag the inventory around the item is pin to that empty slot. It doesn't jiggle wiggle at all.

    Now, the problem I am experiencing is in my game project. I did exactly the same i did on my test project but for the love of god it doesn't work.

    On a layout i have items, which is set to global. One of the item is a Bow and max amount is set to 1, should not go higher than that.

    Now when i start the game, it opens inventory (so it good and working) when click button it adds to inventory (that works too) but if i click the button again it amount goes higher than 1. So i notice that if i put the Bow item on the game layout then it works. But then i notice that if you drag the inventory it jiggle and wiggle. But for some reason it works perfect on the test project lol. On my create character layout there is a start button. When click it, Bow should get added to your inventory, doesn't work at all.

  • It is working now :) the problem was the container, the text and inventory slot weren't in the same container.

    Thank you so much for your help! and thank you dop2000 for the simple inventory example :)

  • I have managed to get it to create a new stack, it shows the item. I only have one tiny problem and that is the text, when i click on the item it adds 1 and it makes the text all show 1 and it doesn't count 1 to that object only. Below is the image of my inventory showing the text count problem.

    Below here is my code, maybe i did something wrong? type something wrong?

  • Dop, do you still have that example? I tried to download it but it says it doesn't exist

  • When I move the tiles flicker,

    I have Sampling: point

    Pixel rounding is set to off.

    :/ any idea why it is doing this?

  • Oh i thought putting them in a single object would be easier.

    So it best to organize the tiles and place them into subfolders by location. My game has 7 continents, so I should make one object call it Tiles Continent 1, another object Tiles Continent 2.

    Thanks :)

  • Can't use tilemap object, my maps are isometric.

    Its almost near a 1000 tiles.

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  • I have question, which is best way to do?

    Let say i have 100 tiles, is it best to put the tiles in frames or as a single sprite object?

    frames like, frame 0 is a water tile, frame 1 is a grass tile, etc.

    single sprite object like 100 different objects, one object is a water tile another one is a grass tile, etc.

    It best to put tiles in frames? to avoid having many objects.

  • Look at the coordinates, at top it is correct it shows 29, 29 but at the bottom it shows 28, 29

  • How do I put words in arrays?

    in my txt file, I put 1,Weapon and that didn't work.

    It doesn't show the words

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SquishyMiku

Member since 8 Dec, 2019

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