sachos345's Recent Forum Activity

  • Oh nice! Very simple! =)

  • Hi i have a .json project file that i update frequently, how do i update it in my C2 Project without constantly re importing it?

  • Oh man thanks Ribis thats a really good idea, im making and Idle game like Coockie Clicker or Clicker Heroes, so i think the cache will be fine.

  • So im using the standard "Save/Load" from the System actions, and i wanted to implement and option to clear all the save games, is there a way to do this? I didnt find an action to this, shouldnt be one for this? Its pretty common for games to have a way to hard reset it.

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  • Ok wow i never thought about that, i feel stupid now, i guess i was very frustrated to think clearly lol. Thanks for the help man! =D

  • Hi, i want to save the time when i close the game, i tried to do it with "On end of layout" and Browser`s "On suspended" but it isnt working. I feel that "On suspended" should be the correct way to do it, is it really?

    Please help, i need this to calculate the time away for mi iddle game.

  • sachos345 Well I already have sampling to 'point' but I really need to keep Pixel Rounding to 'No'.

    I will try on another computer but it would be strange if the Pc I use for 2 years suddenly shows line bugs, just like that.

    Yup i know, i have the same problem using the Tilemap object, i need Pixel Rounding set to "No" so i can have smooth movement with moving platforms.

  • Yes i get that too, you have to put the Pixel Rounding set to Yes and the Sampling to Point in the project options. I fixed it that way.

    EDIT: Ups i just read that you are not using the Tilemap object, mmm, then i dont know what it is, i would still try but the solution is not guarented. Nice graphics BTW

  • Hi i wanted to ask how is Crosswalk working with the Android exports and the new AdMob plugin, is it better/easier to setup ads and get things running this way? My last app i did it in February with CoconJS and it wasnt the best thing possible...

  • Thanks inquiesco, but the thing is, i have the problem in a much larger game i just used this capx as an example. Im using TileMap object, TileMap needs to have Pixel Rounding set to on, otherwise weird graphic glitches start to happen, like lines inbetween the tiles.

    I already guessed it was the Pixel Rounding as you said, the problem is, it cant be turned off =S

    Go work in your game man, no problem, thanks for the help! I had an idea while i was in the bathroom, so, gonna try that lol

  • But with Pixel Rounding set to off there are weird graphical glitches using TileMaps =S

  • Here this is how you load the HS

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sachos345

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