sachos345's Recent Forum Activity

  • Hi im coming back to developing apps. Back in 2014 i remember i used Admob Promote tab to pay some bucks to promote my app, but now i see there is no more Admob Promote, now it is called Campaign, but i cant understand how do i promote my app with this? I remember before you had to put a daily budget but now there is no way to do that as far as i know, and also why does it make me select an Ad Group when creating the campaign? Im pretty sure i am really not understanding for what this new Campaign thing is used for...

    Can anyone help? I read the Campaign manual in the Google Help section but i left more confused... i tried Googling but can not find any tutorial, nothing new, all 4 or 5 year old articles.

    Sorry for bad English, hope you can understand.

  • Hey guys wanted to share a new game i released! Its a new take on classic Flappy Bird gameplay.

    Flappy Math is a simple but challenging and skill based game.

    In this game you play as Birdagoras, the bird that knows math! A random number is given to you at the start of the game...Tap to flap and fly through the correct path indicated by numbers multiplicative of the number given to you!

    Features:

    * Only one simple input, tap!

    * Hard game to master.

    * Easy Mode: For people that are not good at math, specially children!

    * Hard Mode: For people with math knowledge.

    * Highscore and Best Times records for both modes.

    * Easy Mode is also helpful to get children to learn the multiplication tables!

    https://play.google.com/store/apps/deta ... flappymath

    https://www.scirra.com/arcade/action-ga ... math-14722

  • If i preload using "Preload Interstitial" ad, once the ad is loaded can i use the "Show Interstitial" action any times i want or should i preload every time i want to show and ad? I guess i have the same question for regular ads.

  • Hi guys wanted to share my game with you, all posible thanks to C2!

    Continuum Box is a puzzle game where you play as a box that can only stop moving once you hit a wall!

    Using this mechanic fun and hard levels are presented to challenge your mind! You are encouraged to finish the levels with as few moves as possible.

    Features:

    * More than 100 levels to play!

    * Hard levels!

    * Movement based gameplay.

    https://play.google.com/store/apps/deta ... chosdev.cb

  • Hi guys wanted to share my game with you, all posible thanks to C2!

    Continuum Box is a puzzle game where you play as a box that can only stop moving once you hit a wall!

    Using this mechanic fun and hard levels are presented to challenge your mind! You are encouraged to finish the levels with as few moves as possible.

    Features:

    * More than 100 levels to play!

    * Hard levels!

    * Movement based gameplay.

    https://play.google.com/store/apps/deta ... chosdev.cb

    https://www.scirra.com/arcade/puzzle-ga ... -box-14717

  • Hello, i am still learning the Admob side of Construct development and i dont know how exactly should i use de "Preload" action or if i should use it at all.

    I get the feeling i should use it only once at the beggining of the game (when first entering the main menu), and then use the hide and show ad actions right?

    Does the same principle aplies to the Interstitial ads? Or should i Preload one every time i plan on showing them?

    Also one last question, when i Show the ads i use the option to show "Banner" size but the VERY FIRST time the ad is shown it is shown as a smart ad, from the second time onward it starts showing as Banner size, anyone knows why?

  • Probably didn't find out the issue, but thought I'd contribute.

    I exchanged the TiledBackground object with a regular Sprite which seemed to reduce the inaccuracy.

    Might be a bug or an issue with the TiledBackground object.

    With TiledBackground:

    With Sprite:

    [EDIT:] Probably found the issue.

    This is what it looks like when disabling the collisions of the Player Sprite:

    Maybe you can change your program with that information or submit a bug thread?

    Thanks for taking your time to try solve this, I tried using Sprites instead of TiledBackground but i still get the same issue and dissabling the collisions defeats the reason to use a movement behavior no?

    Thanks for sharing!

    It seems the 8-direction behavior is pushing out the player. This happens because they're actually both the player and the solid background are actually touching each other on the grid, so Construct 2 pushes out the player to the left.

    I don't think using the 8-direction behavior isn't a good way to set this up. I would try using the bullet behavior instead.

    Yup i will keep trying to hack some work around to this issue, but i think it should not be this weird/hard

  • Could you share your .capx file?

    I edited the original post with a link to the .capx

    Are they on different layers with different parallax values?

    Nope

  • Im using the 8 Direction Movement behavior for the lightblue box and the walls have the Solid behavior.

    The left pic is how i see the things in the layout editor, everything is aligned properly but one i start the game the lightblue box starts in another position and when i move it sometimes it can reach the walls and most of the times there is always a gap between the box and the walls why does that happen?

    Another example here, also apart from the box being in another position from where i put it in the layout editor it also can move along an open are the same size as the box, the box is 32x32 pixeles, and that gap there its suposed to be 32x32 since im using the snap to grid feature, but why cant i travel along that little path? That really gets me angry as i want to make the movement perfect for kinda like a "slide the pieces" puzzle but nothing matches together??

    Here is a .capx if you want to take a look at it

    https://mega.nz/#!2QpWjYJC!tF0bqDL3wusQ ... DBKf_ZYqyo

  • Oh thanks, i dont see the point of using Physics if everything ends up like that picture above.

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  • Why does this happen with Physics behaviour? Things appear to be floating.

  • Hi, i have the following Dictionary, that stores JSON strings for another Dictionary like this

    {

    "c2dictionary":true,

    "data":

    {

    "asd":{"c2dictionary":true,"data":{"nombre":"Jhon Travolta","danio":200,"defensa":20}}

    }

    }

    I load the JSON for the father Dictionary as always using AJAX, so far so good, but when i want to create a new Dictionary like this

    NewDictionary -> Load From JSON String FatherDictionary.Get("asd")

    I cant do it, how should i load it?

    EDIT EDIT EDIT EDIT: Nevermind, i solved it, you have to save the JSON string like this

    "asd":"{\"c2dictionary\":true,\"data\":{\"nombre\":\"Jjpm\",\"danio\":20,\"defensa\":20}}"

sachos345's avatar

sachos345

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Member since 10 Feb, 2014

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