Thank you so much for the quick fix Ashley and team, your work is amazing.
This update (either 273,274 or 275 since in 272.2 its working fine) broke the Timeline unique Keyframe Angle propertie "Direction" during runtime. It seems to be using the "Closest" setting even if you choose "Clockwise" or "Anticlockwise". Its easy to reproduce, just go to the "Timeline Basics" example of the little green dude walking and go to each Keyframe Angle propertie and change the Direction to be either Clockwise or Anti Clockwise and then preview the project and hit "Play Timeline" and you will see that its using the "Closest" setting. This happens during runtime, when editing the timeline with the editor it works as it should. I don't know how to use github so i posted here.
You will have to post the issue on the github section, they don't care about issues raised on the comment section.
Oh okay i thought it was official. Ty.
I too have use the Desktop version of C3 but for some reason can only use Cloud Saves. Where did you get that Desktop Launcher App?
I only see the "Load from Local File" option, when i go to Save only the Cloud option shows up.
This just broke Cloud Saving, and since its the only way to Save now i can't save my project. Just lost like 40 minutes of progress because it crashes when trying to Load or Save into Cloud. Why is Cloud Saving the only way to Save by the way?
How do we enable WebGL2? Or is this ON by default when using the Construct 3 runtime?
Thanks!
WOW such an unique mechanic! Really makes you want to think more about the mechanics of the game you are developing. Also that art style, superb! I always wanted to make a game completly handdrawn.
Member since 10 Feb, 2014