sachos345's Recent Forum Activity

  • Hi Ecation, sorry for the double post but i wanted to confirm your theory. Today my game finally gots its video preview automatically playing and as suspected its a short gif auto generated by Google of the first ~8 seconds of a 33 seconds trailer. My game got published August 2 and now August 10 i finally got the auto preview working so it takes at least a week.

  • Hi! I found this video youtube.com/watch I think this only applies if you export your game to only target Android 13 or greater? Although now im thinking i need to do this too to get AdMob User Metrics working on my game uh

  • sizcoz DiegoM can confirm this is still happening. For my most recent apps none is reporting the User Metrics mentioned above. For apps that i published in 2018 they are working fine. There must be something wrong with the way Mobile Advert plugin is implemented, or maybe the Cordova Exports?

  • Hi, how are you guys? I have a doubt about how to get User Metrics working on AdMob when using Mobile Advert object in Construct 3. I have used it before and User Metrics are working fine for projects i published before 2019, but after that every project i publish User Metrics section in AdMob are showing zero values. Is this something that changed with recent updates to the way Mobile Adverts works with Construct 3? I implement everything Google recommends (as far as i can see) but still showing zero value.

    Anyone got User Metrics working for their project using Construct 3 and Mobile Advert plugin?

    Thanks in advance.

  • Ecation yeah i figured, that must be the only way. I cant find anywhere else to somehow post an animated gif or something. I guess with time they end up generating a preview. I'll have to wait i guess. Ty for your help, and good luck with your games/apps- I really like the art in yours, pleasing colors.

  • Hi Ecation i noticed your game has a trailer on its store listing. When i enter your listing the trailer automatically plays in the background, how did you make it do that? If you notice my previous post my store listing also has a trailer but it is not autoplaying. I browsed a lot of apps and most trailers are auto playing in the background as soon as your enter the store listing but for some reason mine is not. Did you encounter the same problem in the beginning perhaps? Do i need to just wait until Google somehow creates an automatic preview of my video?

    Thanks in advance!

  • Hi how are you? I just published my game yesterday, Sword Throwing Knight. Its a game about a Knight defending his castle from monsters that are attacking in spinning wheels. You have to aim your swords and throw at them at the right time. You can earn exp and level up to get power ups that help you get further into the game and earn gems to unlock new customization items and more swords.

    Hope you like it! play.google.com/store/apps/details

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  • > The way i do it in my game is that every time the succesfuly finishes the level and unlocks a new one, i first add all this new data to the Levels array, and after that is finished, i save the LevelsArray as JSON into my Local Storage. You load from LocalStorage when you start the game either on the Loader Layout or on your Main Menu.

    >

    > So you need:

    >

    > .-A LevelArray object, it stores the level data included if it is unlocked or not.

    >

    > .-Local Storage object, you save into this each time you know the player unlocked something. You save as JSON, for example LocalStorage set key "SaveGame" -> LevelArray.AsJSON

    >

    > .- On start of layout either on Loader Layout or Main Menu, you ask for LocalStorage "SaveGame" key.

    >

    > .- On Load Storage get key complete action -> LevelArray Load as JSON -> LocalStorage.ItemValue (this returns the last data you asked for, in this case the JSON)

    >

    > Hope this helps!

    Thank you very much sachos345, I finally able to pull it off. :)

    No problem dude, glad i could help =)

  • Yeah i now tried some games with rewarded ads and it work that way, when you try to cancel it you get a message warning you that you wont recive the reward if you cancel the video, so i guess that's what the "on video canceled" action is for

  • The way i do it in my game is that every time the succesfuly finishes the level and unlocks a new one, i first add all this new data to the Levels array, and after that is finished, i save the LevelsArray as JSON into my Local Storage. You load from LocalStorage when you start the game either on the Loader Layout or on your Main Menu.

    So you need:

    .-A LevelArray object, it stores the level data included if it is unlocked or not.

    .-Local Storage object, you save into this each time you know the player unlocked something. You save as JSON, for example LocalStorage set key "SaveGame" -> LevelArray.AsJSON

    .- On start of layout either on Loader Layout or Main Menu, you ask for LocalStorage "SaveGame" key.

    .- On Load Storage get key complete action -> LevelArray Load as JSON -> LocalStorage.ItemValue (this returns the last data you asked for, in this case the JSON)

    Hope this helps!

  • I have not used many apps with Rewarded Videos so i don't know if you can even cancel Rewarded videos? From memory i think you cant?

    Also, im pretty sure that the answert to your second question is yes once it's loaded you can show it in any layout but i guess the correct question is, after it is shown, is it destroyed and you need to preload a new one?

  • When i show a Rewarded video to the player, what is the difference with the actions "On Video Canceled" and "On Video Completed", should i reward the user in both cases or only on Completed?

    Also another question, should i preload the ad only once at the begining of the game or should you preload every time you want to show a new ad (im talking interstitials and video rewards)

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sachos345

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