sachos345's Recent Forum Activity

  • Thank you so much

  • Hi can you upload a Construct 3 example file of how to use this plugin?

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  • Great news KENYONB im waiting for more testing options

  • > Just updated it. The pop up appears now right before the Play/How screen 👍

    Awesome! thanks so much for testing Now we just need iOS.

    Congrats dude, sadly i dont have an iOS devince nor do i live in Europe so i cant help =S

    You game art is awesome btw

  • > Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object

    That would make sense since the Mobile Advert properties are incomplete in my game and it is apparently not showing for EU players. Is your game only for Android?

    If that is the case, then what do we do if we want to use the same project for both Android and iOS? It's not feasible to keep two identical projects with the only difference being Mobile Advert and ad ids set up for each platform.

    And if this is the issue with the plugin not showing the dialog consent, then hopefully this is a bug and not intentional so it can be corrected.

    I'd also still like to know how it determines when the dialog is shown and if we can show it to everyone. I am assuming other countries will follow suit and we'll have to do it for everyone, so might as well.

    I'm hoping Nepeo can confirm the above and let me know about the other questions.

    Yes, my games are Android only.

  • Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object

  • You should try posting about this in the Construct 2 forum you should get better help there

  • It probably is, also i think Ashley said they are no longer updating C2? Maybe the AdMob object is outdated by now? Also i want to point out that now in Construct 3 you can directly get the signed .apk ready to upload, no longer do you need those anoying intermediate steps with Cocoon and all that crap, also the exports are way lighter you should consider upgrading maybe

  • Oh i think you are using Construct 2 right? Im using Construct 3 and its new MobileAdvert object for ads

  • I ended up fixing this by not using the "On Configuration Complete" event and "Configure" action of the Mobile Advert, those two are not working for me, i dont know how to use them. I just put my IDs on the MobileAdvert object properties and thats enough

  • > construct.net/forum/construct-3/general-discussion-7/force-webgl1-135173/page-4

    >

    > It should be working now in R111

    The game I linked above was built with r111, and it starts to show on my older device, but freezes. So it no longer has the white or black screen, but it freezes once gameplay starts after the start screen.

    I haven't tried enabling advanced features and disabling webgl yet though.

    Damn, you should try disabling WebGL alltogether then, last resort.

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sachos345

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Member since 10 Feb, 2014

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