goodwill295's Recent Forum Activity

  • This is a really great game. It is original, fun, challenging, and I love the art style!

    I agree with momo, making the game a little more "needy" would make it really great. You could have the customers get annoyed after awhile and then leave and you could also have a trash meter or something for when the lobby gets dirty.

  • >

    > > I like it! Downloaded to my tablet.

    > >

    >

    > Thank you! How's the performance on your tablet? I didnt test on any tablets except on a nexus 7 at a best buy haha.

    >

    I have a Galaxy tab 3 lite, and worked like a charm!

    That's amazing to hear! Now I can put it up on the tablet market with confidence.

  • Interstitial ad always fails to be received, I even tried using the provided capx(with test ads turned off), the latest plugin (helloadmob8), and both free 3rd party plugins (rjfun latest and release).

    Interstitial ads work with the original "com.google.admob" (except for on interstitial dismissed event) but banners do not, so i'll just continue to use that one.

  • You should probably post this in "Completed Creations" and include a link to the Google play store to make it easier to find your game.

    But on to the game! The graphics are "different" but the gameplay is good and that is all that matters haha! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Kind of reminds me of "the impossible game" but with a skateboarder.

    If you are interested, there is a way to get rid of unnecessary permissions that CocoonJS piles on (just in case you wanted to remove the Billing permissions to get rid of the "includes in app purchases" brand on the play store. I'll include a tutorial below.

    https://www.scirra.com/tutorials/1071/page-1

    Good job!

    -Patrick

  • I like it! Downloaded to my tablet.

    Thank you! How's the performance on your tablet? I didnt test on any tablets except on a nexus 7 at a best buy haha.

  • CocoonJS is really hit or miss when it comes to Construct 2. Some games will perform perfectly without any problems in the launcher but when they are exported they become laggy and unresponsive, while other games have the opposite problem. The only way to know for sure would be to compile your game and try it out!

    For reference, I just tested one of my games that I just released and I'm using over 33mb of memory and 6% of my CPU but it runs at 60fps on my phone using both CocoonJS and Intel XDK.

  • You do not need to have the app uploaded first, even if you do not link your apk url, the ads will still compile into your game if set up correctly.

    I found this tutorial really helpful:

    https://www.scirra.com/tutorials/1024/m ... onjs-games

  • When I released my two games to the windows store, I only exported to Windows 8.1. This was the easiest option for me but I definitely should have uploaded a 8.0 version as well.

  • cranberrygame

    I am interested only in the IAP & AdMob plugins just like SilverForce, could you cut me the same deal?

    Thank you!

  • Thank you!! And the performance? Did you compared it? Thx in advance

    Performance was equal on both compilers for this game, for my other game Swipe N Slide, I had to use cocoonjs because it had better performance for that game. So it really just depends on the depth of the game that you are making.

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  • Nice! How did you remove the Ludei splash screen? Thank you in advance!

    I actually released this using Crosswalk and the Intel XDK software. They allow you to have no splash screen if you like and it has far better support than Ludei's CocoonJS.

  • Nice game

    Thank you!

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goodwill295

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