MikeMS's Recent Forum Activity

  • Ashley, please! We need consumables in IAP!

  • Thank you Frosty Elk for reply! As my experiments shows - Scaling property sits not in index.html, but somewhere in data.js or c2runtime.js so having 2 different index.html is not enough, I must have 2 version of the game to go to from "landing page". Not very elegant solution but it will works if I will not find anything better!

    P.S.: Hm... I have an idea of having 2 differet index.html:

    1. index.html original exported from C2

    2. And edited index.html where game is inside of iframe with fixed size!

  • Hi! Is there any way to change Fullscreen Scaling mode (Project Property) at start of the game?

    In my case I want to use Letterbox Scale when game is running on mobile devices, and have no scaling (1:1) when game runs at desktop browsers.

    Condition "Is on mobile device" fits perfectly, but then I can`t change this scaling mode. Browser objects has "Request Fullscreen" - but it dont have option to make scale 1:1, works only "on click" and hide browser interface...

    I`m experimenting a lot with Canvas Size property and Layout Scale but not achieved desired results! Please help me find solution.

  • We have no control over the AAC encoder so there's nothing we can do about this I'm afraid - as a workaround you can find your own AAC encoder and import the .m4a files yourself.

    Yes, I`m tryed several programs-encoders (Audacity, fre:ac), but they produce the same bug with encoding to m4a... So this solution with a little gap before sound begins - is only way to make it work...

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  • Looks like I found how to encode to m4a properly: before actual sound begins - add 0.05 second of silence (less gap will not take effect or will distort start of sound), and if sound is very short add a little gap also after actual sound end (this will prevent sound distortion at the end of sound). Yes, this will add a little delay in sound playing, but I don`t see another way to fix this.

  • Thanks for the link, same problem, yes. Trying to find any workaround... Tryed several converters, but have the same issue with resulting .m4a file, extending length of source audio file also does not help, so bad audio format

  • Problem Description

    I have a wav-file of button click, not loud and short, and when I do "Import Sound" C2 converts it to ogg and m4a formats. Ogg format sounds good, but m4a file - is almost quiet, or some time (on other sounds) it distort them very heavy. And this happend even when I select best encoder quality. Even more - this sound crashes Safari browser on iPad!

    [attachment=0:3ach2igy][/attachment:3ach2igy]

    [attachment=1:3ach2igy][/attachment:3ach2igy]

    Please compare these 2 files converted to ogg and m4a

    And this problem I have almost with all short and not loud sounds. Maybe need to tune up m4a encoder quality?

    Sorry my english ))

    Affected Browsers

      Safari

    Operating System and Service Pack

    Windows 7 64bit Sp1

    Construct 2 Version ID

    r195

  • Hi! Can`t understand why "resume animation" do not resume it. Here is simple example in attach.

    I just want to stop playing animation, and after some condition - resume it, but nothing works I`m using b178.

    Thanks for reply!

    P.S.: And where can I find manual about Spriter actions?

  • MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2

    Thanks for fast reply, I will try this!

  • Looking good tool, I plan to use it for creating some effects in game, but I can`t find so needed for me ability to use "Add" overlay mode for sprites to make some glowing elemets...

    Will this be implemented in feature releases in spriter (or its already in it and i`m just blind)?

    Thanks for reply and sorry my english!

  • no, text links also rejected, but! use this type of link without https://

    drive.google.com/file/d/0B_0G7il-eKWBSU1QZFk2dEFmN0U/edit?usp=sharing

    drive.google.com/file/d/0B_0G7il-eKWBcllQdGRJQkhGOUk/edit?usp=sharing

  • Hi to All! And first of all sorry my english! ))

    I meet strange behavior with 2 objects that has ScrollTo Behaviour:

    In 1-st example at start both rectangles has ScrollTo Enabled but after 1.5 sec one of them deactivates ScrollTo, but camera continue to follow mid-point between two objects instead to switch to object with active ScrollTo.

    In 2-nd example another situation - at start both objects has deactivated ScrollTo, but after Activating ScrollTo on ONE object - camera start to follow point inbetween them!

    This is a bug or I dont understand something?

    Ohhh <img src="smileys/smiley7.gif" border="0" align="middle" /> I can`t post links or attach files at this forum??? And how I can provide example files?

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MikeMS

Member since 1 Feb, 2014

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