MikeMS's Recent Forum Activity

  • Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

    Some things I will change in this game:

    -- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.

    -- The green border from the enemy units I destroyed - I will change it to red.

    Good luck and congratz

    Hi! Thanks for the kind words!

    I used 3ds Max and photoshop for the most graphics and effects, even for interfaces )) Because, my primary profession and work - 3D Artist.

    Thanks for comments about changes in the game. About radar - no, you can not do that. But this question was raised about, maybe a year ago while radar and all this mechanics was in development, and for some reason (not sure remember why, maybe because of my lazyness -)) ) cancelling of the radar was not done...

    And, about red border - nice idea, if I will have time for this - I will make it, thanks!

  • beautiful implementation, nice touches to a classic game

    also lovely to see 10-50K downloads already and 600+ reviews - even without a rate button.

    You're already doing much better than the vast majority of games, I hope you gain a good reward for your work.

    Thanks a lot!

    I added rate button few updates ago -)) It is appears after player completed 5 key missions or so...

    I hope my game will up higher in ratings, but competition is very strong... I think I will need to spend some money for advertising it... -(

    Also in-app purchases not so many as I would see... Maybe I must make game a little harder, but not sure.

  • Nice !

    Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    New update for game is out, version 1.0.6! In this update improved comatibily with x86 devices, english dialog corrections and some fixes and additions!

    Check it now on GooglePlay https://play.google.com/store/apps/deta ... tillerists

    Also you can visit my game page at http://artillerists.solarlance.ru/en/

  • Some news here! The game is updated to version 1.0.4 and bring some changes:

    * Increased rewards for donation;

    * Now factories are full with resources right after you capture them. No need to wait;

    * Minor balance changes.

  • I am so glad I'll be getting - yes I am very late to the party - my first actual smartphone next week or so. There are some games here that are just enticing. This is one of them. I will give it a shot once I have my phone

    quote]

    This makes me want to get a smartphone. Great job on the visuals. Your work on DeviantArt is great as well.

    quote]

    Looks great, i'll check it out soon!

    Thanks you all, glad you like it!

  • well done MikeMS love the art style.

    Thanks man!

  • > Looks very intersting! Will try it a bit later.

    > Can I ask you how you acheive so many installs and reviews? Maybe some tips and tricks from you? Thanks!

    >

    > P.S.: Can`t see your screenshots here...

    >

    hi

    do you see screenshots now ?

    at first i released it with lite version and in persian language (in iranian store)

    now i release full version and in english and persian language

    Yep, screenshots are now visible

    Game Icon is just amazing! ))

  • Looks very intersting! Will try it a bit later.

    Can I ask you how you acheive so many installs and reviews? Maybe some tips and tricks from you? Thanks!

    P.S.: Can`t see your screenshots here...

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  • looks great, even tho the mechanics seems very simple which i guess is good since its a mobile game.

    Edit:

    Oh. battleship mechanics, its nice, with upgrades, standard campaign map and secondary missions, i like it. I hope it will bring an income for you so you can make more games.

    You could add In Menu - Add rate game button (and get xx credits) and give some xp/credits when clicked (put var so its no explotaible)

    Of course, you probably added a timed, trigger to rate your game, like most do?

    Good luck and Good job:)

    Thanks for the comment! Glad you like my game!

    No, currently I have no Rate Game button, but want to make it and don`t know how to check if user rate my app or not... Or usually its working as just recommendation to user with opening game page in store? Sorry my english ))

    And soon I want to make share in facebook button with adding some coins for this.

    P.S.: Currently a have only 1 in-game purchase I need to do more with app promotion...

  • Version 1.0.3 published. In this update:

    1. Increased rewards for donation;

    2. Now factories are full with resources right after you capture them. No need to wait.

  • MikeMS: That's great to hear!

    About the Touch object, if you use a USB mouse in Android, it will not detect the mouse.

    This happens on Android TVs, at least from my experience.

    Wow! Did not know about that! Thanks for info!

  • byondisoft yes, a bit later (half of year, year) a think about to release it on steam, but not sure yet... Want to publish now on mobiles only, then - desktop version...

    By the way, Touch action perfectly works with a mouse

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MikeMS

Member since 1 Feb, 2014

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