Berserky's Recent Forum Activity

  • Thanks for advice. I will definitely consider adding block or parry, but I have come up with a pretty cool combat system. Now I just have to make it heh...

  • So I am making my game combat oriented. Basically the player has a sword and 3 different changeable spells. The game is a 2d side-scroller.

    What I want is a dynamic combat but not too sure how to achieve it.

    What i had in mind was to have 2 or 3 different attack types assigned on A,S,D and maybe even add a block or a parry option.But the problem with block or parry is that you aren't going to fight 1v1 (except against some bosses) you will fight a pile of enemies and it should feel like you are really powerful (not OP), and it should be fast.

    So that is the general idea but I am not completely sure about it, do you maybe know a game that has done it already, I would like to take a look and execute it in my own way of course, or you might have something different in your mind? Any comment is helpful.

    Cheers

  • Alright thanks a bunch.

  • Works fine for me. Took about 10 seconds to load. I am using chrome.

  • No what i meant was background cant repeat itself.

    I am making a platformer. You star at the beginning of the forest. But more you go into the forest bigger the trees get and terrain changes. I didnt mean animation or anything like that. Hope that clears it.

  • So I want to make a background for my game but i don't want to use tiled background because i don't want the background to stay the same.

    It needs to be different so I am wondering what is better for optimisation. One big sprite or should I compose my background out of few sprites.

    Thanks in advance.

  • WOW that is a pretty long and good explanation, much more than I have hoped for. Thanks a lot this really helped.

  • So I am wondering how to make my game feel like it is an open world. I want the player to have most of the game under control.

    The world I have in mind should have 3 different areas (mountains, wasteland and a forest) surrounding your kingdom.Its is a side-scroller not a top down game.

    I had in mind to make my world like in Terraria (it extends to left and right, and doesnt have any additional levels), but I think that that wouldnt work because my world is pretty different, it should be bigger and you would have to return to the kingdom from time to time.

    Another thing I thought about was to have a big map. That map would be divided in hexagons. The middle hexagon would be where the kingdom is and you would start from there and continue to the hexagon which is next to the hexagon you are currently in. Hexagons would basically have a purpose of selecting part of the map (or the world) and within each hexagon you would have a 2d level. So I think that might give an open world kinda feel.

    What do you have in mind I would love to hear your opinion, or if you know a game that is 2d and has an open world I would like to know which game it is so I could see how did they pull it of.

  • So as you can see from the title I want to know how to make a bit more complex combat than what I have currently in my game.

    Basically I want something like this.

    When I press the attack button I want my guy to swing a sword (attack animation 1) and move slightly forward. And if I press again I want him so swing sword in a different direction(attack animation 2) and move forward again , and when i press it third time he swings it in some other direction (attack animation 3), and moves forward.

    It doesn't seem complicated to me but I just cant pull it off. I am still a learner so any help would be much appreciated.

    Thanks in advance.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So i realised that I have a pretty big problem in my game.

    For every enemy I have an additional sprite.Within one sprite I keep all animations while with the other i do all the collisions.

    Now I would like to know if there is a tutorial or something for this. Because i did something wrong and its not working properly. I think it will be easier to start again with the enemies than fixing it.

  • ah i cant,

    but not exactly fog of war.I will give you a "walkthrough"

    Lets say you press play button. And then a map opens up. In the middle of the map there is a hexagon with a castle in it. The rest of hexagons are alii individual 2d pltformers( part of the same world) so basically every hexagon is just different part of the world.

    I hope that makes it clearer.

  • https://www@@@@google@@@hr/search?q=hex ... B512%3B512

Berserky's avatar

Berserky

Member since 30 Jan, 2014

None one is following Berserky yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies