Berserky's Recent Forum Activity

  • i dont have a free version

  • So i have a little problem. I want to deal damage to my enemies and i dont know how would i do it.(I know how but only if i code for every enemy and every weapon) Could i do something like:

    Family(enemies) > on collision with sword

    subtract from....

    and that is what bothers, should i have a global variable, or instance variable, and do i have to do it for each enemy or can i do it for whole family?

    Thanks in advance.

  • Oh thank you.

  • Its all said in the subject.

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  • Well its not actually a preview but what i mean is this. I want to know if it is possible to make my character appear with all other sprites attached to him( weapons,armor etc.)

    when I open my inventory.

    So you open an inventory where you equip weapons armor etc. and in the middle of the inventory there is the main character.

    Do you understand what I am trying to say if not I dont have any problems explaining it again but here is a picture

    Thanks in advance.

  • Nope you are right, just turn it off and you should be fine,

  • Did you turn off the pixel rounding?

  • Alright thanks guys.

  • I would like to know how to make the screen darker. I dont think this should be too hard, I guess I could use a black sprite and change its opacity or is there something else.

  • That is AMAZING man thank you sooo much. You have no idea how much you helped me. Thanks.

  • Actualy it is important because the way the spellcasting works is like this.

    I have an invisible sprite with collision set off(hotkey_Q) and when there is another sprite which represents the spell on place where hotkey_Q is I do the following:

    on key Q pressed > set hotkey_Q collision on

    On hotkey_Q collision with spell_sprite > and then actions which cast the spell

  • So i need some help with Equipping and Unequipping my "spells".

    Add www

    dropbox.com/s/6t3galio2sb0b4a/Equippind_and_Disequipping_Test.capx

    That is the capx but let me explain a bit first.

    You equip spells by clicking on them and then choosing if you want to equip them on buttons: Q or W

    That was easy but the following bothers me:

    1. How can I make that only one spell can be equipped on Q or W at a time

    2. When i decide to put "spell2" on Q but "spell1" is on its place how do i get "spell1" to unequip and "spell2" to equip

    Thanks in advance, and if there is a simpler way i would like to know which way it is (obviously )

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Berserky

Member since 30 Jan, 2014

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