Berserky's Recent Forum Activity

  • Thanks that was very helpful.

  • I have a problem with my game that is to complicated to explain, but simple enough (i hope) with a capx. So how do I do it?

  • Hah no problem, i had to deal with the same thing.

  • On object "got drunk(or whatever your condition is) > system > wait > type in seconds you need, and make the next action stop drunken effect

  • How do i "limit" my slash speed. Not actually speed but number of slashes.

    My problem is that every time i click my character attacks. Of course it wouldnt be a problem if he didnt attack every time i clicked.

    So how do I make that attack animation must finish before I can attack again?

    Thanks in advance.

  • I want to know how to make my enemies health bar shrink, its not a problem to make because you can make something like this

    enemy health=50,width of health bar= 50, set width of health bar to health

    But if some enemy of mine will have lets say 500 health than it would be huge.

    So can i make health bar small but still to shrink according to damage taken.

    Thank you in advance.

  • alrighty then, thanks for help.

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  • Basically I would like to have more than just one sword, and i want sword #1 to do 1 dmg and sword #2 to do 2 dmg to every enemy and so on...

    There wouldnt be any problem if i didnt have a bunch of enemies, so i want to know if there is a way to make damage on my swords without having to write conditions and events for each enemy and for each sword.

    Thank you in advance.

  • Oh yeah thanks.

  • Be a bit more specific is it a side scroller or a top-down game.

  • Okay so i have been thinking how but i cant figure out how would i make an attack that is just like attacks in the title.

    So the way they would work would be this, you would have 3 part of the attack: 1. Starting point - (it would look like what it looks like in DBZ (starting blast that produces the said attack))

        

            2. Main body - just like middle of the Kamehameha wave

            3. Collided part- so basically when 2nd part collides with a solid it produces the 3rd part (something like a blast).

    Now the attack is supposed to be "infinite" unless it collides with a solid.

    The way that would work is that the 2nd part would constantly stretch(like a tiled background), and when collided with a solid it would produce the 3rd part.

    So my question is: is that possible to make and if is, how?

    Thanks in advance.

  • Thanks a lot.

    THANKS A LOT LOT, man you are a life savior i didnt even know that exist(LOL).

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Berserky

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