Hi guys,
I've got an event that when the player hits an enemy, it induces a "drunk" like effect. My only trouble is trying to work out how to make that effect either last for X amount of time, or have it just disable the effect after X seconds. Pretty much the same thing, but my Logic on this issue isn't too great!
I'm sure you guys will know, and show me I've just been stupid lol.
thanks all!