So I am wondering how to make my game feel like it is an open world. I want the player to have most of the game under control.
The world I have in mind should have 3 different areas (mountains, wasteland and a forest) surrounding your kingdom.Its is a side-scroller not a top down game.
I had in mind to make my world like in Terraria (it extends to left and right, and doesnt have any additional levels), but I think that that wouldnt work because my world is pretty different, it should be bigger and you would have to return to the kingdom from time to time.
Another thing I thought about was to have a big map. That map would be divided in hexagons. The middle hexagon would be where the kingdom is and you would start from there and continue to the hexagon which is next to the hexagon you are currently in. Hexagons would basically have a purpose of selecting part of the map (or the world) and within each hexagon you would have a 2d level. So I think that might give an open world kinda feel.
What do you have in mind I would love to hear your opinion, or if you know a game that is 2d and has an open world I would like to know which game it is so I could see how did they pull it of.