gamecorptm's Recent Forum Activity

  • hey there guys im working on my website made a section for free construct 2 capx files that are usefull for some of us since most of us(the noobs) dont know how to do them! and from my expertise i gathered around all this time playng with c2, i made a few examples that i think are usefull for most of people! i have a 4 item list free to download on the bottom links! or by going to my website ! in free capx section youl be able to download them!

    list contains drawing example with sprite creating without gap a example of that you can find in my games published on scirra arcade , the second 1 is a clone of make it rain game engine , 3rd is a mobile popup menu with items in it and swipe function (not layout scroll or scroll bar from scirra thing) , and the latest i can come with was this game i call hillbilly but its actually and engine for (audiosurf type games ) autogenerated tiles by analyzing the peaks and rms of a song you want and creates road enemys background items with day and night cycle!)! couldnt update the capx files since server is down! so i made a secondary link functions!

    You can find all my free custom capx on my signature so i advise you i use linkbucks advertising interstitial on that page! only 1 time then adf.ly on other download links! if you think they wont hurt you then click them!

  • you can always go back to old version and have those futures:) i think!:) i dident updated my intelxdk for like 6 months or so they have new version up! i still got the old things going on! pretty well! not sure if work for you also! but for me i dident never used crosswalk cause aint universal builder! youl ahve to post 2 versions of freakin apk files on internet , and most appstores dont allow you that! so either go normal android or cordova! or the new one forgot how its called! but still never go crosswalk for me is bad experience! cause not all mobiles have only intel chipset x86 or the other one called x64! so either will work on one of those chipset with intel or none! and if you go on other versions youl get also compatibility on lot more devices then on x86 or x64 thing! but atleast i never bothered to use crosswalk so much!

  • [attachment=1:2cqixkha][/attachment:2cqixkha]

    Are you definitely using latest build - r173 stable - and selecting the Arcade export option?

    If yes, and resulting .zip does include the Arcade.xml, then give Tom a holler.

    the error above is from server side of website! not from my side!

    yes im using r173! the problem aint about my uploading is about the website itself! when i try connect to upload area!

    Ashley and Tom can you fix this?!

    Tom i think has something to do with European server connection cause my friends from us or other english countrys can use the upload from website!

    i tryed with r173 and r172 also installed , uploading from construct 2 engine to website by clicking submit to scirra arcade same error! if i go to website and skipp the export part and do the upload manual same thing! and the weird part is that i dont have any D or other harddrive partition except C my full HDD partition and E thats my dvd+rw! never used D! so its something by website or server side?! please need an answear!

  • hey guys ! dont know if you tryed this today! couldnt find a forum post about it so i must ask cause i want to post a new game on scirra arcade! and i cant! when i click upload a new game i get this

    "Server Error in '/' Application.

    Could not find file 'D:\pergatory\64048\unzipped\arcade.xml'.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.IO.FileNotFoundException: Could not find file 'D:\pergatory\64048\unzipped\arcade.xml'.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [FileNotFoundException: Could not find file 'D:\pergatory\64048\unzipped\arcade.xml'.]

    System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) +10527478

    System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) +1305

    System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) +66

    System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) +101

    System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost) +62

    System.IO.File.ReadAllText(String path) +39

    Arcade.ArcadeXML.loadByPath(String PathToFile) +36

    Arcade.ArcadeXML..ctor(Int32 UserID) +50

    ArcadeSubmit.Page_Load(Object sender, EventArgs e) +2225

    System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

    System.Web.UI.Control.OnLoad(EventArgs e) +92

    System.Web.UI.Control.LoadRecursive() +54

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +772"

    or you can check scrirra.com/arcade/submit and youl see the error! is there any problems or is working on it?!

  • thank you for your feedbacks! revvin and beardedeagle

  • gamecorptm It would be possible like clara.io as 3D model editor in web, using HTML5, JavaScript, WebGL and Three.js.

    It depends the author of this plugin if can implement this feature or not.

    well Q3D is made on three.js base code from MIT! so from your sayng it should be possible!

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  • gamecorptm It would be possible like clara.io as 3D model editor in web, using HTML5, JavaScript, WebGL and Three.js.

    It depends the author of this plugin if can implement this feature or not.

    hmm thanks for info!:) need to search all those plugins and see if i can implement them in c2! somehow!

  • you can check my example!:) has 6 events:!)

  • is there any way to modify the model 3d size in some part of his body!? if i want to make a testing like lets create poterry but for 3d model instead of using 1 bil actors overlayd!:))

  • Q3D

    a 3D plugin for Construct 2 powered by three.js

    Buy / Download

    Q3D allows you to create entire 3D games, or supplement existing 2D games with 3D backgrounds or overlays, with all programming done in the Construct 2 event sheet.

    Check out the TINY TANK demo for an idea of what's possible with the Q3D plugin!

    Tiny Tank Feature Demo

    Examples:

    These are commented examples .capx files for those who have purchased the plugin, it is recommended users view them in the order they are placed here:

    Simple Scene Demo: Download HTML

    Simple File Loading Demo: Download HTML

    (Splitscreen) Simple Viewport Demo : Download HTML

    Supported Features:

    3D WebGL canvas rendering inside Construct 2, using three.js

    - Supplement the power of Construct 2 with the 3D capabilties of three.js

    - Overlay the 3D canvas with 2D elements like text and sprites.

    - Control rendering resolution at runtime

    - Support for anti-aliasing

    Objects:

    - Easy loading of 3D models in .obj, and three.js JSON format

    - Generate objects from built in geometric primitives with controllable parameters

    - Plane, Circle plane, Ring plane, Cube, Cylinder, Sphere, Icosahedron, Octahedron, Tetrahedron, Torus, Torus knot

    - Control 3D object position, rotation and scale in local and world space using various helper functions, or their transformation matrix directly

    - Parent and group 3D objects to create articulated transformation hierarchies (example: tank turret, jointed arm, wheel on chassis, etc.)

    - 2D billboard sprites. (camera facing polygons, for effects like smoke, fire, etc.)

    - Clone existing hierarchies to make copies of complex groups easily.

    - Give objects custom variables

    - Retrieve object position, rotation, scale directly from the matrix.

    - Control object appearance through materials and visibility.

    Multiple scenes, cameras, viewports:

    - Control scene background color, fog (color and type)

    - Control camera projection modes, FOV, frustum shape, position and orientation

    - Add, edit and remove multiple viewports at runtime for rendering splitscreen views, different view angles, GUI, or seperate scenes, simultaneously

    Flexible materials system:

    - Material shading models such as Phong, Lambert, Basic, as well as depth and normal based materials for other purposes

    - Material properties like color, specular, ambient, emissive, opacity, blending, shading, wireframe and so forth can be changed at runtime

    - Textures can be used for diffuse, specular, environment, bump, and normal mapping

    - realtime cube mapping supported for dynamic reflections

    - Texture properties can be changed at runtime, such as UV offsets, UV repeat, anisotrophy, image reference

    Lighting Features:

    - Various light types: spot, ambient, directional, hemisphere, and point

    - Shadow mapping for spot and directional lights

    - Control color, intensity, falloff, shadow darkness, position and direction, at runtime

    - Control shadow filtering (unfiltered, PCF, PCF-Soft)

    - Lights controlled through the same system as 3D objects.

    Helper Objects:

    - Light helpers to visualize position, direction and shadow frustums.

    - Grid and axis helpers to help visualize orientation

    - Bounding box visualization.

    Specify how the 3D canvas is integrated with Construct with 3 simple modes:

    - Above: A new canvas is created and placed above the Construct canvas (with it's CSS styling controlled by the construct object)

    - Below: same as above, except it's placed under.

    - Inside: Slower mode, where the canvas is rendered in Construct (like a sprite)

    - Easy window fitting can be enabled as well.

    Object Picking:

    - Projected ray picking using a camera

    - For each loop

    New features will be added incrementally.

    ACE / Properties:

    Actions :

    Conditions :

    Expressions :

    Properties :

    i just bought it last week when i first seen the forum post!:) its awsome it actually imports 3d models and you can resize etc ! but i still need some tutorials so i can properly use it! are there any?! if you can do some tutorials for how to make a 3d model animated and move it as in your tank demo! and do that platform thing wold be awsome! cause will give us a better understanding ( to all that wants to use it but dont know how or are starters) thanks for the plugin you just made construct2 look as unity3d for html5! XD awsome job dude your awsome!

  • awsome game! reminds me of galaxy trader! that is not funny cause has to big map but this one looks actually cool!:) good job! if you market it good! i think you can make some money:)

  • > Hi everyone. I am looking for assistance with putting video ads in my games. If someone has experience please contact me. Looking to pay whatever is necessary.

    >

    > Thanks,

    > Asa Bush

    >

    > instagram: styledox

    >

    Why do you want to add video ads to your game`? That's the most annoying thing for the player... I wouldn't recommend that. Think about fullscreen ads or banner. First this is much easier to add (and possible with CocoonJS) and doesn't annoy your players that much. I also would include a "Remove Ads" perk available to buy via IAP or something like that. This gives the player the opportunity to buy a perk thet remove ads completely.

    If you need help with something like that I can help you.

    maybe he wants to add the videoads as a service to continue playng when player dies and you dont want to start over again?! why all of you are so rushing in to give , advices! before you even know at what he needs them! yes videoads are best paid ! but also most annoyng thing in games if you dont put them corectly!

    so there il agree with you!:P

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gamecorptm

Member since 27 Jan, 2014

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